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Name

 MannaRites 

 

Developer

 DamonWall 

 

Publisher

 DamonWall 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-10-23 

 

Steam

 € £ $ / % 

 

News

 16 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1369770 

 
Public Linux depots

 MannaRites Linux Depot [295.76 M] 




LINUX STREAMERS (0)




MannaRites Gold Early Access

[previewyoutube=Hy_lsnYc3QY;full][/previewyoutube]
MannaRites is getting a Gold edition!

With overhauled graphics, revised battle system, completely rewritten from scratch RPG system,
more content, more weapons, more enemies, tons of other stuff as well
and
online multiplayer!!! (like 99% percent it's going to work!)

Downside is it's paid (hence the "Gold" in the name ), BUT it's going to be like really cheap so nothing to worry about!! (hehe sounds convincing isn't it)

So - don't hesitate to wishlist it!

https://store.steampowered.com/app/2509720/MannaRites_Gold/

And tell your friends!


[ 2023-08-18 23:20:06 CET ] [ Original post ]

Quickfixes # 1 for the latest Adrenaline Patch

Localization fixes + unequip armor functionality + skill descriptions fixes


[ 2022-06-24 20:30:38 CET ] [ Original post ]

Adrenaline Update is here!



Heeey!
I'm happy to introduce the final regular update to MannaRites - Adrenaline Update!
This update finally brings the version of the game to 1.0, which means that the game is finally complete with all the planned features and content! (Well, almost all the planned features)

[h3]What's new in this update?[/h3]


  • New playable character - Kellet the Monk, martial artist. He's using adrenaline to power his abilities, and he's definitely not the guy to mess with! As he gains adrenaline by attacking or blocking, his attack speed increases and he's able to use either offensive ability - "lightning strikes", a series of devastating strikes, - or defensive ability - "healing seal", which heals everybody around Monk (including enemies!). He also have other unique features, such as offensive quick getup, slide tackle etc. - check him out, he's a lot of fun!
  • Improvements for Wizard - character from the previous update, check him out as well
  • Community content - new enemies and new game mode. Check it out in the "Community" section of the Main Menu!
  • New long-awaited (probably ) "Beer Quest" and a bunch of new potions (along with the new system of recharging potions - some potions can be drunk multiple times per level now). Find the special beer roots on the repeatable levels and brew the strongest Root Beer you can think of!
  • Ambushes! Now it's not that safe to traverse the Ijmeria island in the open map mode! Enemies are looking for you, beware
  • New levels in both Campaign and Adventure Mode
  • Gazillion of minor bugs fixed (prob added a couple of new ones in the process )
  • 5 new Steam achievements. We all love achievements, right?
  • The final mission now shows the amount of completed side-quests. For those who complete the main campaign with 100% of side-quests done - a little surprise after the final cutscene


Here's a short teaser of the new update:
[previewyoutube=Y3TYgPHT6N0;full][/previewyoutube]

-------------------

A bit on future plans. I will do the Linux build and, after a bit of work, an improved Android build, but generally speaking I'm finally stepping away from the Chapter 1 to concentrate on working on Chapter 2 (and possible other projects in parallel). I'll still support Chapter 1 and fix the bugs (if any of them dares to show up), but I'm not planning any major content updates for this game any time soon.

[h3]Well it's been quite a ride![/h3]
Almost four years ago I've posted the very first gameplay video of MannaRites (back then it was MannaRocks actually , it can still be found here https://www.youtube.com/watch?v=VIxxm5RGch0 And now look at us - full-featured and released game! I can't even begin to express my gratitude to you guys for playing MannaRites, leaving positive reviews and sharing feedback! For you it's probably just another game in your massive Steam library, but for me it was an infinite source of joy and motivation to grow, to continue making games of my own!
Thank you for this incredible experience, which I will carry with me for the rest of my life!


[ 2022-06-17 17:02:19 CET ] [ Original post ]

Wizardy Big Update

First of all, I want to thank the amazing community of MannaRites for support and amazing ideas! Seriously guys, without you I won't be able to make this game and keep improving it for more than a year since its release!

An incomplete list of what's new in this patch:


  • new character - Tremor the Shepherd, focused on magical abilities, master of both fire and ice forces
  • new area of Global Map is open in story mode - cross the Great Rift to defend the town of Barr from the invaders! Four new missions in the Main Campaign with a unique reward in the end!
  • 10 new Steam achievements! =)
  • new Adrenaline Roots mechanics - now it slowly regenerates your adrenaline and health over period of time
  • Magus - new Lunge animation for staves and wands
  • Magus - new final combo strike


Also new stuff for Adventure Mode:

  • 3 new levels!
  • New NPC trainer in town, with ability to level up you for money
  • beatable dummy in town, on which you may test your damage
  • challenges now affects xp you get for completing a level


Notable bugfixes:

  • bug with character going through enemy while attacking and riposting (it's a big deal really!)
  • bug with AI going offscreen sometimes (and not coming back)
  • bug with AI not attacking player if he's close to the screen's edge or bottom
  • several occasional soft-locks are fixed


Also tons of other small and medium bugs fixed (over 100 total)! =)

As always, let me know if you've found any bugs or something else being off - please let me know, I'll do my best to fix it asap! And if you haven't found anything, but you liked the update - consider letting me know as well! =)

Oh, and happy holidays to you all, have some awesome time with your loved ones! You're all amazing and deserve great time like no one else! =)


[ 2021-12-24 07:41:43 CET ] [ Original post ]

Small Update

Patch notes:
1. Minor interface tweaks
2. Slightly rebalanced XP rewards
3. New quest (a hint: there's a new book lying on the table in the Tower to the North from Ossar) - with a new unique reward
4. A couple of new locations to visit
5, A couple of new enemies - soldiers with spears and grenade tossers
6. Some of the levels were better optimized
7. Bugfixes! it was quite a list actually, more than 20 bugs were fixed


[ 2021-10-03 04:37:56 CET ] [ Original post ]

Adventure Mode Update

[previewyoutube=Wr-tXf6mxbE;full][/previewyoutube]

I'm very excited to introduce this probably the biggest content update since the initial launch!

[h2]Adventure Mode[/h2]
Main feature is, of course, the Adventure Mode - a new potentially endless game mode with lots of new content:


  • new missions
  • new enemies
  • new challenges
  • new bosses
  • 13 new Steam Achievements
Designed to provide some more fun to those who has already finished the main campaign and looking for more challenge!

Story picks up right where it was left: invasion is growing stronger and stronger every day, and people of Ijmeria are desperately fighting a seemingly hopeless battle to fend off the invaders! Help them if you dare!


  • develop your character with specialized custom builds
  • get powerful equipment amd improve it with rare gems with new equipment system!
  • explore new skills - master the mysterious power of Dar'Pillak - with ability to temporary possess your enemies or unleashing a devastating storm on their heads
  • fight new enemies on new and unique missions - some of them in familiar locations from the main campaign, some of them are in previously unreachable areas!
  • customize your experience - you may optionally increase difficulty of a mission by accepting challenges- for greater rewards!
  • meet (and maybe even share a mission) with mysterious Weaver - powerful Ijmerian mage, who was sent to help you on your path


[h2]Illusion Mode[/h2]

Apart from new Adventure Mode, there's also a new training game mode - Illusion!
It allows you to test any build with any equipment against up to any 8 enemies from the game by your choosing! (except for some bosses)
Illusion mode is located in "FUN MODES" section of the main menu!

[h2]Balance and equipment[/h2]
There are other notable changes as well:

  • Tons of bugfixes and small improvements here and there
  • New battle moveset for Ranger character
  • New spellcasting system for Mage - now spells can be cast right from the selection wheel
  • Slight rebalance for Acrobat - now she gains energy not just from mid-air strikes, but from doublestrikes, dodge-strikes and slide-strikes as well. Apart from that, all Daggers are guaranteed to have at least a "backstab" perk, while all Sabers are guaranteed to have a new "graceful" perk, which increases stamina gain from performing special strikes
  • New CRT-like videofilter:



I really hope you'll like this new update and find it worth your time!
If you like the game - please, consider supporting it by leaving a positive review on Steam! Positive reviews give me lots of joy and may even help in negotiating finance support for the Chapter 2!

Have fun!


[ 2021-08-18 04:51:06 CET ] [ Original post ]

Small Polishing Update

Greetings, fellow Ijmers!

I proudly present this mid-sized patch, which, I hope, will improve the game a bit.
Here's what's included:

  • New battle move - DOUBLESTRIKE - will damage enemies around you, that'll help you if you're surrounded!
  • 9 new achievements
  • balance tweak - lunge attack now deals x2 damage
  • Armor now has perks as well! 5 various perks to be precise =)
  • some UI mouse-related tweaks and improvements
  • Warrior improvement - now his skill "improved blocking" changes blocking animation, allows to block all melee attacks and block attacks from behind as well
  • Warrior improvement - short swords now have their own superstrike animation
  • Warrior improvement - short swords finishing moves are now faster
  • Warrior and Acrobat improvement - retribution attack (the one after dodge) now has invulnerability frame, warrior's one have new animation
  • Acrobat alteration - now throwing weapon only goes as far as the first enemy, but "improved throw" removes this limitation + adds 50% dmg to throw attacks
  • Acrobat improvement - now knifes and daggers may have perk "backstab", which increase dmg by 50% if you're attacking from behind
  • Ranger's tackle damage slightly reduced
  • All enemies with magic swords (crystal golems, skeleton warriors, lightsaber knights) are dealing magic damage now, against which MAGIC PROTECTION is effective (in Endless Arena)
  • AI general improvements - they don't spam tackle and jump attacks anymore + they probably got a bit smarter in general


    + some other minor improvements, bugfixes and tweaks

    I hope you'll like it, guys! Have a great week!


  • [ 2021-04-21 05:25:43 CET ] [ Original post ]

    Arena Mode Big Update (including new Endless Arena with leaderboards)

    New big update includes new Endless Arena mode. It's a bit different from the ordinary Arena mode and main Story campaign.
    Here are the rules and some features of new Arena Mode:


    • Instead of a single old Arena, we now get 5 different Arenas, some of them has chance to have chasm, into which you can cast your enemies.
    • You start as level 30 character, with lvl 30 weapon and armor. You also get 4 DarPillak points.
    • As you progress through enemy waves - you get levels, loot, gear and skillpoints. But after each 30th round you're stripped of all your skills and skillpoints. Instead, you are given 2 DarPillak points.
    • New alternative skilltree - DarPillak menu - allows you to distribute DarPillak points to acquire permanent upgrades. There are 4 branches of DarPillak skills - Magic, Weapons Mastery, Special Moves and Defensive.
    • DarPillak has two unique active skills. One allows to strike your enemies with lightning.
    • Unique POSSESS skill allows you to possess and take control of your enemy.
    • Endless Arena dmg calculation, as well as some attributes of items - weapons, armor, etc. - is slightly different from the main game's, tho still intuitive and pretty easy to grasp.


    Also, two new battle moves have been added to the game. This battle moves can be used anywhere in the game, not just the new Arena Mode.
    [h3]Riposte battle move[/h3]
    Right after you successfully block an enemy attack - press attack button to quickly perform a powerful riposte move (deals a lot of damage, blocks incoming attacks for a brief time, closes the gap, allowing to immediately counterattack)
    [h3]New way to perform throw[/h3]
    Before this update you could only perform throw by attacking your opponent and moving closer and closer to him. Now there's an alternative way to perform a throw - run at your enemy, and, while you're passing him (basically, while passing THROUGH him) - press block without releasing the run button.

    Apart from these new features - numerous bugfixes and other small stuff not worth mentioning. I hope you'll like it!

    Here's a small lame video with an overview of new game mode and features:
    [previewyoutube=LPb05tPU5tU;full][/previewyoutube]


    [ 2021-03-29 06:20:29 CET ] [ Original post ]

    Mouse control update



    This little update, along with some bugfixes and balance tweaks, introduces a new way to control your character - with full support of keyboard + mouse combination!
    Most of UI has been adjusted to work properly with mouse pointer, besides that, you can effectively perform in-game actions with mouse default bindings:
    LMB - attack, RMB - block, (LMB+RMB - special move), MMB - dodge/slide
    Along with separate key for running, introduced for keyboard (LEFT SHIFT by default), now controls with keyboard + mouse feels better than ever!

    Hope you'll like it guys!


    [ 2021-02-11 04:56:20 CET ] [ Original post ]

    Basic localization support

    I hope more localizations are to come in the future!


    [ 2021-01-25 07:02:38 CET ] [ Original post ]

    Archery Update


    [previewyoutube=fod5WCNikJw;full][/previewyoutube]


    Archery Update is out!

    Proudly (and humbly) presenting our biggest so far update for MannaRites! It expands some of the game's aspects and improves many things in general! Shout out to amazing amazing MannaRites community - people who are helping to shape MannaRites and without whom this update would've never happened!

    Here's the list of stuff introduced in this new update:


    • New playable character - Mira the Ranger, armed with bow and accompanied by her pet Falcon!
    • Coins and gambling - now you can discard items you don't need for coins, which can be used in Fissir (friendly village location) to gamble for weapons, armor and trinkets
    • New locations and enemies
    • Journal and Quests system + new quest with unique weapon as a reward!
    • Trinkets/Potions system overhaul - now healing bottles have their own slot, and trinkets have their own, no need to choose between them anymore! (+ a couple of new useful trinkets added)
    • Several new achievements
    • Heavy Magus overhaul - now magic is more exciting than ever!
    • Quality of life features - skippable cutscenes, less "AGAIN" in tutorials, other small stuff


    Some important technical improvements:

    • Completely new Input system, rewritten from scratch, based on famous Rewired plugin! Should solve all input/joystick problems once and for all! (fingers crossed)
    • SteamOS + Linux platform is finally supported as well!
    • Tons of bugs fixed!



    I really hope you'll like this update!
    If you liked the game - please, consider supporting it by adding a review on Steam!
    Thanks guys, you're the best!

    ------------
    ATTENTION!
    Unfortunately, due to a huge amount of architectural differences, new game version is not compatible with old savegames, so old savegames are not going to work after updating to a new version.
    I'm incredibly sorry about that, and humbly asking for forgiveness!


    [ 2020-12-12 06:58:39 CET ] [ Original post ]

    Mannarites cooperative devstream!



    Today we're going to try doing a normal difficulty story mode playthrough in coop mode, playing as Magus and Warrior party! After that - maybe some Arena mode or smth, possibly with new playable character demonstration

    Btw game is still free, so why watch if you can play yourself! Come grab!


    [ 2020-11-13 23:24:47 CET ] [ Original post ]

    MannaRites developer stream!

    Btw game is free, come grab it!


    [ 2020-11-13 01:02:11 CET ] [ Original post ]

    Magic Update

    [previewyoutube=RTC2Ryw5ii8;full][/previewyoutube]

    This content update introduces new playable character class - Magus. Instead of stamina, he uses Manna for special moves, which restores over time (several unlockable skills can improve resoration rate). Magus fights with staffs, wands, and, of course, magic!
    New class is played differently than other classes, includes several unique features and mechanics, and it is recommended for veteran players.

    Apart from new playable class, here's some tweaks worth mentioning:


    • AI from different factions may now fight each other. Player can wait till they solve their differences and then finish off the winner, or he may burst into battle. Your choice!
    • Stamina rebalance - now Warrior only needs 2 stamina to perform special move, and Acrobat now need 4.
    • All classes now get adrenaline for blocking as well, Warrior gets x2.
    • All elemental effects (fire, lightning, poison) now stronger, last longer, more effective against armor and shields
    • Camera moves ~2x faster
    • Falling to the chasm doesn't immediately kill you right away - now you'll get revived with a penalty to health (penalty amount depends on difficulty level)
    • Boss in the mines reworked - now it's easier for easier difficulties and has his own checkpoint
    • Several UI alterations and improvements
    • Cheatcodes disabled on HARD difficulty


    and lots lots lots of bugfixes and minor quality-of-life changes.

    I hope you'll like it!
    See you in Ijmeria!


    [ 2020-10-10 04:28:45 CET ] [ Original post ]

    Arena quickfixes pack #1

    In this patch I've fixed some of the most important problems of the Arena mode.


    • Healthpoints, stamina and adrenaline meter are now persistent between rounds.
    • If you have a usable item - you can use it once per 3 rounds (it resets after each 3rd round).
    • Also after each 3rd round one of your healthbars is restored.
    • Fixed drop of items - now only usable items drop on the Arena.
    • fixed a long-standing problem with items' icons - they were wrong since launch.


    And a couple more minor fixes!


    [ 2020-09-01 01:47:00 CET ] [ Original post ]

    Arena mode is on!

    I'm proudly presenting new Arena mode!
    It's a new game mode, accessible from the main menu, and available for both singleplayer and local coop walkthrough. Are you able to withstand 30 increasingly difficult rounds against the strongest enemies of the human Empire? Test your might!
    Update also introduces 3 new Steam achievements for Arena mode (each for each difficulty).

    I hope you'll like it! As always, I'm starving for feedback, and, if you have any, - feel free to contact me with any means available. I'm trying to make the game the best I can during Early Access period, and I need help of the community to achieve it! I have a lot more stuff planned - new playable characters, enemies, levels, weapons, items, and, of course, above all - bugfixes! Stay tuned!


    [ 2020-08-31 05:56:05 CET ] [ Original post ]