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#8 - Small Update: Backend Fixes and new Artwork
there were a few issues with space characters, both in player names and level names. The result was that some counts were wrong, like community levels showing 5 people solved the level, while it was actually 10. It also impacted the hall of fame, which players with a space in their name couldn't enter. I'm not sure when this issue appeared, because this worked fine in april. In any case this is fixed now both in the backend and in the game. As our current main project, we're developing Dome Romantik. I'm the bottleneck there right now, so Anne had some time to do something else. She gave the Steam artwork for Moggies another try, we hope you like it :)
I also want to spotlight a new community level from tuure. He made 3 very good levels already, but this one is pretty crazy - check out the move count. The level doesn't look so bad, does it? But it's very challenging, i haven't solved it myself yet. I also like his other levels also a lot, because they do something i didn't think of in the months developing the game, while being in the same style as the campaign (only a few elements on the puzzle).
[ 2021-07-16 10:13:04 CET ] [ Original post ]
Hello again,
there were a few issues with space characters, both in player names and level names. The result was that some counts were wrong, like community levels showing 5 people solved the level, while it was actually 10. It also impacted the hall of fame, which players with a space in their name couldn't enter. I'm not sure when this issue appeared, because this worked fine in april. In any case this is fixed now both in the backend and in the game. As our current main project, we're developing Dome Romantik. I'm the bottleneck there right now, so Anne had some time to do something else. She gave the Steam artwork for Moggies another try, we hope you like it :)
I also want to spotlight a new community level from tuure. He made 3 very good levels already, but this one is pretty crazy - check out the move count. The level doesn't look so bad, does it? But it's very challenging, i haven't solved it myself yet. I also like his other levels also a lot, because they do something i didn't think of in the months developing the game, while being in the same style as the campaign (only a few elements on the puzzle).
Fixes
- fixed players not being able to enter the hall of fame, if their name containes a space
- fixed play counts and level ratings of community levels not being registered, if the level name or user name contains a space
That's it for this time. Have fun :)
[ 2021-07-16 10:13:04 CET ] [ Original post ]
Of Mice and Moggies
Bippinbits
Developer
Bippinbits
Publisher
2021-01-26
Release
Singleplayer Tags
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Positive
(29 reviews)
Public Linux Depots:
- Linux-Content [163.89 M]
Of Mice and Moggies is a smart puzzle game, where you play a cat that tries to catch various animals. The levels can look simple at first, but require you to constantly find new ways of combining the animals and objects. We put an emphasis on puzzles that are solved by being smart, instead of having a "stupid" difficulty through a huge numbers of moving parts.
You can build your own levels with the same tool we used: the ingame level editor. The levels can be uploaded and made available for other players to enjoy, just like you can play the levels other people made.
Key Features
- theme park like campaign with over 100 challenging levels
- ingame editor to create and easily publish your own levels
- play interesting community levels, made by other players
- cat license to collect medals and reward the quality of your solutions
MINIMAL SETUP
- OS: Linux/X11Memory: 128 MB RAMStorage: 200 MB available space
- Memory: 128 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
GAMEBILLET
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GAMERSGATE
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