Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!
Gameplay overview
- Experience your very own adventure through a procedural story which makes every game unique.
- Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
- Plan and equip your trek. A good explorer is prepared for any eventuality.
- Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
- Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
- Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
- Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
- Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
Changelist time!
New Locations The polar station. Buy tickets to rest or travel with a dog sledge to nearby stations. This should be your prefered long-range transportation in artic regions. Arctic stock pile Arctic versions of existing locations
New enemies Sabertooth tiger Polar Bear Arctic wolfs Giant Walrus
New party members Arctic natives Mountain trooper Huskies Mountable polar bear Very rare encounter with a secret special new trek member
New music tracks New arctic quest: Arctic claim It may randomly snow in arctic locations [/list] New world map New map showing the arctic regions The site selection will now generate locations that you haven't been at Extra points for going to new biomes (new world bonus) Offer 2 options right from the start Offer all regular biome types already from expedition 2 onwards
Corrupted lands: a whole new secret and unique region 50+ new events: New insanity events New village events New friendship events New biome specific events
New ailments / sicknesses Hallucinations Rabies Sprained ankle Hearing loss Viewing loss Scurvy
New disasters / aftermaths from looting shrines: Poison gas Spreading Ice Forsaken world
New items Beauty treasure Obsidian mirror Telescope Arctic Food Muktuk Sextant Signature pistol/shotgun/rifle Yellow mushroom Snowshoe travel item Tomepage: Portal Tomepage: Eagle scout Blood crown Wadjet eye
New perks Tactical Mastery Gun expert
Increased readability of game / UI improvements Added Loyalty Bar Instead of showing symptoms, sicknesses are shown directly now Show bar on buffs representing days or legs Added lots of bonus info to popups Show health regen rate/info Show infection chance (changed to trip based) Added status for zero slot units Show insanity event risk chance on mouse Increased contrast of travel path for better readability Added explicit perks for standing bonus Being followed by natives is now visibly shown as a status
New sounds Added item sounds Added travel item sounds Added looping, location based sounds for disasters
World generation Support more orientations (vertical worlds) More reliable tuning of locations, more variety Added more visual clues what kind of location to find Special markers for special regions on worldmap
Enemy zones improvements Allow multiple enemy zones to overlap each other Animate enemy zone movement
Misc Add water items to most settlements Improved particles all over the place Recruited characters may now randomy have improved start loyalty Altars now revive characters. Removed old item exchange system. Re-added karma bar Show wildlife danger already before looting Improved hill and plateu movement cost calculation. Moving ontop a hill or plateau will cost a lot of sanity. Once on top of it, movement costs will be low. Initial investement to move upwards. Unlock huizinga by default (support different starting play style) Each teleported world has their own standing bar now Surprise combats might be triggered from events Support custom health increase per explorer Infections now appear on leg basis instead of day basis so that they dont interrupt moves anymore Added taunt combat skill Added several new custom explorers Mini sprites will now animate on top of hills Villages can no longer be blown up with dyanmite
Languages: Improved text support for non-latin languages Automatically update credits
Bugfixes Fixed tutorial issues Fixed lots of typos Added missing strings to language table
[/list]
Today we're releasing a bugfix update for the Arctic Expanse. Since we're still owing you a full changelist of all the changes in the last update, we're also including it in this post. We're now moving our focus towards the next huge update which will be the modding update.
1.2.1 (March 30th, 2017)
- Bugfixes
[list] - Fixed ship arrival in arctic regions was not always shown
- Better support for legacy savegame files
- Added missing strings to language tables
- More characters are revivable through altars now
- Fixed desert events having wrong background image
1.2.0 (March 6th, 2017) "Arctic Expanse"
- Arctic
[list] - New biomes and fieldtypes
[list] - Packice
- Deepsnow
- Frozen plains
- Crystal forest
- Plateau
- Pack ice (will be destroyed after your trek has moved over them)
[ 2017-03-30 15:26:08 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x720 minimum resolution. OpenGL 2.0 Support
- Storage: 150 MB available space
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