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Modding and Achievements are here!
[ 2017-12-20 18:33:22 CET ] [ Original post ]
We've been looking forward to this moment for a looong time! We're happy to finally share our big modding and achievements update with you! :)
- Modding!
- We have a new modding menu where you can select any amount of mods you want to run in your game
- Steam Workshop support. You can subscribe to mods on steam and they will get automatically downloaded into your game. You can also upload new mods directly from the game and see the current mod ratings. Steam is not required for mods though
- No coding required! We have a simple text format which allows to add any new content. These are the same tools that we used during development. Add items, characters, enemies, dice, statuses, events, worlds and much more. We went through all our scripts and made sure that they have nice entry points for being moddable.
- We made all of our text and image content open source. You can see it at https://github.com/Maschinen-Mensch/curiousexpedition and use it as inspiration for your own mods or games
- Access lots of ingame debugging tools which allow you to spawn any entity or run any event on the fly. We actually improved the dev tools so much beyond of what we used during development that we are bit jealous of you now (it's fine though)
- We're shipping the game with multiple example mods (including the t-rex, scientific assistant and yakul mods)
- We've prepared extensive wiki documentation and tutorials for you to check out at http://curious-expedition.wikia.com/wiki/Modding:Home. If you have more questions also please join our discord server https://discord.gg/maschinen-mensch and chat with us and other modders directly
- We created a free extension for the free Visual Studio Code text editor. Go to https://code.visualstudio.com/ to download the editor and enter TCE Script in the extension settings to download our plugin. It will give you proper syntax highlighting and search functionality making working with the script files much more convenient.
- This is just the start of our modding tools. We're looking forward to your feedback and will add more functionality to support your ideas.
- Achievements!
- We added over 60 new cool achievements to the game (some of them are secret)
- There is a new section in the hall of fame allowing you to see all the achievements and your progress
- These achievements are synched to steam achievements, which you can show off on your steam profile. Steam is not required for achievements though
- Almost all our achievements track their progress separately for each difficulty level, so once you've mastered easy or medium difficulty, you can try your luck again on a harder difficulty
- For now achievements are disabled when mods are enabled
- Main Menu
- New background graphics
- Added a news section allowing you to read about development news from within the game
- Nicer UI elements (checkboxes and exit buttons)
- Added animated campfire to several event screens
- Added new secret explorers
- Added new sound effects for some aftermath events
- English text will be shown as fallback if no localized string is available
- Tuning
- Lone survivor perk fills up full sanity bar when triggered
- Made climbing gear slightly stronger and climber perk slightly weaker
- Increased ship water refill to 20 units
- Angry native zones can never become unaggroed now (unless they are sleeping)
- Restricted most quests to appear before final expedition
- Missionary quest is now automatically resolved when entering the village
- Remove local curses when stepping through portals
- Corruption sprawls will no longer kill enemies
- Tesla gun now benefits from gun expert perk
- No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)
- Bugfixes
- Fixed multiple bugs potentially causing being stuck in tutorial
- Fixed flood curse following you beyond expedition end
- Fixed ship getting destroyed
- Fixed rare crash when having a empty slot in inventory
- Konrad quest can now be completed even after leaving the village when first encountering him.
- Freeing slots in the hot air balloon should now work more intuitively
- Fixed exploit that allowed to return more items than normally allowed with the hot air balloon
- Fixed issues with path finding in dog sledge
- Improved camera behavior when panning to locations
- Removed ability to dismiss character while a pending diary event is already waiting
- Mount button is now greyed out when already mounted
- Fixed mounted status not stored in savegames
- Fixed issues with native visit event
- Fixed event flow after fighting with giant spiders
- Fixed shaman perk not working on all mushrooms
- Fixed combat cursor picks new enemy when old target died
- Fixed family amulet event line
- Fixed wrong button help text on scale 3 setting
- Fixed unlocalized texts in game over screen
- Fixed being able to stop village spawn via mini puppets
- Fixed failed idol quest was not handled correctly
- Fixed vulture night event showing up even though player had no ammo
- Fixed musician quest not always resolving properly
- Fixed special friend event flow
- Fixed Olivia not having a crystall ball at game start
- Fixed same piece of meat being cooked by multiple cooks at the same time
- Always show diary alert first before interrupting player action during travel
- Fixed enemies killed by a debuff now don't supply dice in the next round anymore
- Fixed window size issues
- Fixed unusable items having infoboxes explaining how to use them
- Fixed large inventories overlapping Flee or Roll button during combat
- Fixed double epilogue caused by obsidian mirror
- Fixed mini maps sometimes going blank or regenerating or crashing the game
- Fixed some places being unreachable after world generation
- Fixed parts of golden pyramids being missing sometimes
- Fixed crash bug caused by (de)buffed characters entering combat
- Fixed crash bug in tutorial caused by no place to spawn the ship being found
- Fixed charismatic perk only working once
- Fixed weird duplicated actions in queen conflict event
- Fixed problem where two events could trigger at once
[ 2017-12-20 18:33:22 CET ] [ Original post ]
The Curious Expedition
Maschinen-Mensch
Developer
Maschinen-Mensch
Publisher
2016-09-02
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
Very Positive
(3646 reviews)
The Game includes VR Support
Public Linux Depots:
- Expedition (Linux) [242.8 M]
- Expedition (Linux32) [255.76 M]
Available DLCs:
- The Curious Expedition OST and Artbook
Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!
Gameplay overview
- Experience your very own adventure through a procedural story which makes every game unique.
- Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
- Plan and equip your trek. A good explorer is prepared for any eventuality.
- Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
- Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
- Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
- Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
- Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x720 minimum resolution. OpenGL 2.0 Support
- Storage: 150 MB available space
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