Update 1.3.9
Content
[ 2018-05-25 07:28:07 CET ] [ Original post ]
Today's update is again focussed on modding and fixing bugs.
Modding Highlights
- Added a warning and error report to mods you've authored (so you can look at the log and try and fix them before uploading your mod)
- Items can now add statuses which the player's explorer will have while the item is in the inventory
- Map sounds (sounds that play when the player is near a sprawl or location) can now be modded
- Added "wait" keyword that works like the rest keyword but doesn't provide sanity and can display custom text
- Combat music can be modded
- The MaxStack of items can use the bonus syntax
- Can now enable "Show Flags Info" in developer settings to get more info about flags
Full notes
Content
- Dendrophobia now adds a "Fear" status when walking in wood or jungle tiles without machetes. Affected characters lose -1 loyalty if staying inside for too long.
- Added new Game Over tips
- Items can now add statuses to the explorer party when in the inventory with the "addStatus" keyword
- Added 'Show Flags Info' to Modding Dev Tools, which displays all flags on tiles and characters when enabled
- Added error/warning report for mods you've created
- MapSounds (for Sprawls, etc) are now specified in config rather than hardcoded (so they can be modded)
- When mods get reloaded, the loading bar is now shown
- Added "wait" keyword that allows for arbitrary waiting to happen (similar to rest but without sanity gain & with support for custom waiting text)
- Added "combatMusic" property to zones and combat events that specifies music to use instead of the default combat music
- Can now use mousewheel to scroll list of mods
- Mods now support localised descriptions
- Mods can specify sound files without needing an additional / at the beginning
- Sound files specified by mods are now checked to see if they exist
- If mods are disabled, clicking a mod's checkbox will enable mods and the clicked mod
- Images are correctly restored and reloaded when mods are enabled/disabled
- The MaxStack property of Items can now be a bonus
- When selecting an entity in the debug bar, that entity's JSON structure is printed to the log
- Mangoes now don't survive the trip back to London
- Fixed issue where geysirs could get removed by river tiles
- Statuses that get removed by dayEvents don't get updated on the day they're removed
- Character perks that have no description will display their bonuses instead in the gallery
- Items tagged with autoremove aren't removed before very first expedition
- Pack animals don't display crates and saddle together
- Enemy attacks work correctly for patterns that contain bonuses
- Fix for "Leave" button not being immediately responsive after using teleport cave (now shows the time spent exploring).
- Can't use items while character info box is being shown (as they can overlap but the status box will be on top)
- Can no longer lose items marked with losable:false
- Fix for tile outlines flickering or not rendering between regions
- Fix for map containing black areas when playing a small vertical map
- Fix for status bonus descriptions not line-wrapping correctly
- Fix for abomination feeding intervals becoming ever more frequent after the first feeding
- Added some missing aftermath sounds
- Fixed villages spawning NPCs even if they are abandoned
- Fixed abominations always facing to the left in combat
- Improved loading times of web version
- Fixed news display having extra spaces in some languages
- Fixed startup freeze that happens on linux sometimes
- Fixed chinese-language sprites not being used
- Fix for sounds always playing at full volume on safari
- Can now lock custom explorers again by entering their code in the settings menu once more
- Inuit village sprites are now centered correctly on their tile
- Corrupted river tiles have +river flag set (so the ship lands properly)
- Fixed issue where locations would use incorrect sprite after reloading savegame in some biomes
The Curious Expedition
Maschinen-Mensch
Maschinen-Mensch
2016-09-02
Indie Strategy RPG Simulation Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
Very Positive
(3607 reviews)
http://www.curious-expedition.com/
https://store.steampowered.com/app/358130 
The Game includes VR Support
Expedition (Linux) [242.8 M]Expedition (Linux32) [255.76 M]
The Curious Expedition OST and Artbook
Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!
Gameplay overview
- Experience your very own adventure through a procedural story which makes every game unique.
- Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
- Plan and equip your trek. A good explorer is prepared for any eventuality.
- Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
- Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
- Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
- Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
- Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x720 minimum resolution. OpenGL 2.0 Support
- Storage: 150 MB available space
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