Okay. So pretty much since posting my timeline for Open Sorcery: Sea++ I have been behind that timeline.
It is driving me slowly insane.
It is because I am also working on EMERGENT, which was unanticipated.
I'm updating the schedule to account for EMERGENT work.
And to increase wiggle room.
Now I am planning to finish up in April.
Hopefully I'll get to it earlier, but this way unmet deadlines won't gnaw at my brain.
--January
Finish The Wailing Pit
Update Lost Soul's
Make EMERGENT twine
-- February
Geisthome
-- March
Fairyland
-- April
Fiddler's Green
-- May
Hell (drag race)
-- June
Dream Weavers'
Olympus
-- July
Dreamlands
Web Cafe
-- August
Atlantix
University of Phoenix
-- September
Depression Swamp
--October
SECRET PROJECT
--November
SECRET PROJECT
--December
Release SECRET PROJECT
Anxiety Straights
--January
Real World
--February
Lots of testing
--March
Setup for Sea++
Lots of testing
--April
Release Sea++ (probably early access for more testing)
Okay. So pretty much since posting my timeline for Open Sorcery: Sea++ I have been behind that timeline.
It is driving me slowly insane.
It is because I am also working on EMERGENT, which was unanticipated.
I'm updating the schedule to account for EMERGENT work.
And to increase wiggle room.
Now I am planning to finish up in April.
Hopefully I'll get to it earlier, but this way unmet deadlines won't gnaw at my brain.
--January
Finish The Wailing Pit
Update Lost Soul's
Make EMERGENT twine
-- February
Geisthome
-- March
Fairyland
-- April
Fiddler's Green
-- May
Hell (drag race)
-- June
Dream Weavers'
Olympus
-- July
Dreamlands
Web Cafe
-- August
Atlantix
University of Phoenix
-- September
Depression Swamp
--October
SECRET PROJECT
--November
SECRET PROJECT
--December
Release SECRET PROJECT
Anxiety Straights
--January
Real World
--February
Lots of testing
--March
Setup for Sea++
Lots of testing
--April
Release Sea++ (probably early access for more testing)
Open Sorcery: Sea++ is a text-based adventure game about reclaiming lost magic.
Will you be able to compile the remnants of enchanted code? Can you sift spells from your memories?
Or will you drown in an ocean of dreams?
Reminiscent of the old "Zork: Wishbringer" series, this game plays like an adventure-puzzle game with a touch of resource management. Collect items and spells and use them cleverly to accrue power.
Interact with a variety of strange beings, like the wreckage-hording Packet Rat, or a polyamorous triad of ghosts haunting the bottom of the ocean.
Rebuild a webship to sail the Sea++ back up to your physical body.