So I have very good but slightly inconvenient news! I have been hired to do contract work as a narrative designer! It's for an exciting project that I can say absolutely nothing about. This is good for me because it means I'm getting consistently paid for doing remote, creative work. Which is the best. This is long-term good for Open Sorcery, because it makes it increasingly unlikely that I will have to go back to a distracting 9-5. This is short-term HIGHLY INCONVENIENT for Open Sorcery, as it means I now have three major projects competing for my attention. (Open Sorcery: Sea++, EMERGENT, and Mystery Contract Work, for those keeping score) ---- I'm probably going to have to push back the release of Sea++ again because of the added workload. But I feel bad about doing that, so what I'll probably do is create some DLC for the original Open Sorcery and release it when I WOULD HAVE released Sea++. So there will be some sort of new content for the OS universe in April 2019. And I will try to get better about the planning fallacy.
Open Sorcery: Sea++
Abigail Corfman
Open Sorcery Games
January 2021
Indie RPG Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Positive
(48 reviews)
http://abigailcorfman.com/Home/OpenSorcerySea
https://store.steampowered.com/app/737050 
Open Sorcery: Sea++ Linux [601.66 M]
Will you be able to compile the remnants of enchanted code? Can you sift spells from your memories?
Or will you drown in an ocean of dreams?
Reminiscent of the old "Zork: Wishbringer" series, this game plays like an adventure-puzzle game with a touch of resource management. Collect items and spells and use them cleverly to accrue power.
Interact with a variety of strange beings, like the wreckage-hording Packet Rat, or a polyamorous triad of ghosts haunting the bottom of the ocean.
Rebuild a webship to sail the Sea++ back up to your physical body.
- OS: Any
- Processor: 1 GHz
- Graphics: N/ASound Card: N/A
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