Geisthome is done. I thought it would take one month, and it took two. It's super complex, and I'm sure it needs a lot of user testing to make sure it's workable, but I'm very pleased with it. It has three areas all with different mechanics for interacting with them, and they interact with each other in a a sort of scavenger hunt for alchemy information and supplies. The troll is a pretty complex and responsive AI. There's a puzzle that teaches you how to properly pay respect at Shinto shrines. You can choose to murder everything, or cleverly manipulate everything to your advantage. (That's my version of Renegade-Paragon. Ruthless-Persuasive. And they're not muturally exclusive.) I'm pretty pleased. ---- Now that the Deep Web is done, I'm probably going to take a break from Sea++ development to make that Open Sorcery DLC I mentioned in my last post. It's a much smaller project, and I think it would feel good to actually finish something. Plus I really want to have something ready for April. That will make me feel so much more secure about life.
Open Sorcery: Sea++
Abigail Corfman
Open Sorcery Games
January 2021
Indie RPG Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Positive
(48 reviews)
http://abigailcorfman.com/Home/OpenSorcerySea
https://store.steampowered.com/app/737050 
Open Sorcery: Sea++ Linux [601.66 M]
Will you be able to compile the remnants of enchanted code? Can you sift spells from your memories?
Or will you drown in an ocean of dreams?
Reminiscent of the old "Zork: Wishbringer" series, this game plays like an adventure-puzzle game with a touch of resource management. Collect items and spells and use them cleverly to accrue power.
Interact with a variety of strange beings, like the wreckage-hording Packet Rat, or a polyamorous triad of ghosts haunting the bottom of the ocean.
Rebuild a webship to sail the Sea++ back up to your physical body.
- OS: Any
- Processor: 1 GHz
- Graphics: N/ASound Card: N/A
[ 5943 ]
[ 3178 ]