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Name

 Dungreed 

 

Developer

 TEAM HORAY 

 

Publisher

 TEAM HORAY 

 

Tags

 Indie 

 

Singleplayer 

Release

 2018-02-14 

 

Steam

 € £ $ / % 

 

News

 46 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/753420 

 
Public Linux depots

 Dungreed Content Linux [467.07 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




1.7.6 Update & Introducing our new project



Hello, this is Team Horay.
We've fixed some bugs with this minor patch.



Changes


  • Item Naitel Hovering Shield: Fixed a bug with the skill.
  • Item Thunderbird's Eye: Fixed an issue with "Exploding Bullets" stat not working correctly.
  • Boss Tunak: Fixed an issue where monsters sometimes remained after the battle ended.
  • Boss Roellynn: Fixed a bug where some objects remained on the screen after being defeated.
  • The fairy that shows you the way to the restaurant is no longer obscured by tiles.
  • Chinese, Japanese: Fixed a broken Steam workshop text label on the title screen.






Introducing Sephiria, our new project

We released Dungreed in February 2018 and have been updating it continuously for about 5.5 years.
This wouldn't have been possible without your support. thank you.

Currently, we are hard at work on a new game Sephiria.
It's a fast-paced action game in the top-down view roguelite genre.

We have a temporary Steam page up for now, but we plan to keep releasing more information about the game.
If you're interested, check out our Steam page and add this to your wishlist! :)











We wish everyone a very happy holiday season.
Thank you.


[ 2023-12-19 08:29:31 CET ] [ Original post ]

1.7.5 Update

Bug fixes


  • Fixed an issue where the "friend" tag condition was not outputting correctly in the custom costume options.
  • Fixed an issue that caused combat to be skipped when fighting Roellynn while using the Nitro Gauntlets.
  • Fixed an issue where the image would not return to the original when using the Cosmic Power skill while using the "Rage" effect on the "Ikina Bear" costume.
  • Hecate: Fixed an issue where the laser sight would move away from the aiming direction when switching weapons after firing.
  • Laplacian: Fixed an issue where the item "Glass Shield" would not apply its effect.
  • Fixed an issue with the reroll feature in the shop.
  • Fixed an issue where dash damage was reduced while using the Level 10 perk 'Turbulence' from the ability 'Comet'.
  • Fixed an issue where the God of Thunder set effect would not trigger in some cases while using the Reverse Handshake skill.



Content Changes


  • Made some changes to the image of the fairy that appears when defeating a boss.
  • Changed the set effect of "Gun Fu".
    (Added) Auto Attack: Attack automatically when you hold down the attack button.
  • The dash gauge will now be translucent until it is full.
  • Corrected the description of the level 10 perk for the ability "Swiftness".
    (Old) Dash recharge speed increases.
    (Changed)Dash recharge speed increases +35%.
  • Fixed the Village Dog to move more naturally.


[ 2023-10-10 12:40:01 CET ] [ Original post ]

1.7.4

Bug fixes


  • Fixed an issue where the costume unlock icon would not display in certain situations.
  • Fixed an issue where already unlocked items were displayed as question marks in the item list.
  • Fixed an issue where plates on costumes were not displaying correctly in certain situations.
  • CV033 VL11: Fixed set effect text to look correct.
  • Boomerang: Fixed an issue where the reload guide would display if you had 0 ammo in certain situations.
  • Moon Stringer: Fixed an issue where you could not fly across platforms while flying.
  • Darksteel Sword: Fixed an issue with friend tags being displayed.
  • Fixed Arsha's animation when moving rooms after defeating Kaminela.
  • Fixed an issue where Roellynn icon would remain on the minimap after defeating her.
  • Fixed an issue where you could get stuck in a wall when moving through rooms in the Twilight Manor.
  • Fixed an issue where FX would remain after a battle with Roellynn.


Content Changes
[h3]Items[/h3]

  • Conanza 1319 HB: Decreased slightly the skill duration.
  • Eatrhcalibur: Changed the skill's attack range.
  • Moon Stringer: Changed some of the sounds.


[h3]Set Effects[/h3]

  • Reinforcements: Increased Reload Speed.
  • CV033 VL11: Add ammo capacity.


[h3]Other[/h3]

  • Fixed some awkward text.
  • Changed the Plague Doctor to appear on the map.
  • Fixed some of the rooms in the dungeon.


Added features related to custom costumes
Guide(Korean)
Guide(English)
[h3]New stat conditions added[/h3]
[quote=author]

  • When equipped with a melee main weapon
  • When equipped with a Ranged main weapon
  • starting item (up to 5)
  • When equipped with a specific item

[/quote]

[h3]Starting Item[/h3]

  • You can include items implemented in Dungreed in your costume such as the Devil Swordsman and King of Pickaxes costumes.
  • When changing to a different costume, the starting item is lost.
  • Starting items cannot be sold in the store or offered on altars.
  • See the guide for more information on how to do this.


[H3]Steam Workshop Now Available[/H3]
From the start screen, you can upload custom costumes and download costumes uploaded by others.
Guide(Korean)
Guide(English)
We're currently working on a English guide, and will post it here when it's finished.

  • The Workshop is only available on the PC version with Steam integration.
  • Please see our guide on how to use uploads.
  • You can also use the old Workshop method.


Feedback
Thank you for playing the game and for your feedback.
If you encounter any issues during gameplay or would like to provide feedback, please check out the links and email addresses below.

Hot fix 0920
Fixed an issue that English language doesn't displayed.

Steam Discussion


[ 2023-09-20 10:10:30 CET ] [ Original post ]

1.7.3 Updates

Bug fixes


  • 8th floor : Fixed the location of the prop in the lava.
  • Prince's Dignity set effect: Fixed missing skill name and description.



Changed contents

  • Human Lasley Costume: Alternative appearance has been added (unlocked after defeating the final boss in hard mode level 8)
  • Leigong Drum: The grade has been changed (Rare -> Advanced)
  • Chainsaw: Attack speed is slightly lowered, but an additional 40% movement speed is granted during attack.
  • Adelaide: Shotgun bullets fire faster. (The default magazine capacity has also been adjusted accordingly)
  • Puple may lily, Flame Rose: Locations have changed.
  • Some text has been modified in Japanese, Simplified Chinese, and Traditional Chinese.


Custom costume related features

[See guide]


  • New #armor, #bow, and #ring tags have been added.
  • Stats with the same conditions are now displayed as one element.
  • New stat conditions have been added.
    If Equip armor, ring, and bow tagged items



About Steam Workshop

We are currently continuing to work on opening the Steam Workshop. It took some times because workshop-related features had to be implemented within the client, but we are working hard on it. Unless there are any major issues, the workshop will be opened next week. Thank you for your patience. :)


[ 2023-09-15 09:20:43 CET ] [ Original post ]

1.7.2 Updates

Bug fixes


  • N134 Minigun & Coin Gun: Fixed a bug that prevented them from fulfilling the Anvil Blacksmith's "Charged Weapon" requirement.
  • Polsfuss custom "Purple Beauty": Now correctly applies other Elemental(status effect) damage.
  • Fixed a bug where it would not immediately appear in the Costume Room UI when the condition is met.
  • Money envelope with rabbit decoration: Fixed a bug where it would not work correctly when used with some items.
  • Dimensional Lab UI, Meat Fairy UI: Fixed a bug where Japanese and Chinese fonts were broken.
  • Ability UI: Fixed an issue that caused strange placement at certain resolutions.
  • Fixed an issue where clearing from Hard Mode I to Ericha would clear to Hard Mode II.
  • Naitel Hovering Shield : Fixed a bug where the skill would not turn off after unequipping.
  • Hard Mode UI : Fixed a bug where Japanese and Chinese fonts were broken.


Contents Change


  • Changed Some stats of some items.
    Syringe : max stack -1
    Hellfiretinder : Increases Attack speed, weapon damage
    Money envelope with rabbit decoration : Increases some stats

  • 1F elite monster 'Asterios" : Decreases hp by 20%


Added features related to custom costumes

[See the guide]


  • Added new stat conditions.
    If equipped a Friend Tagged item
    If equipped a Wings Tagged item
    If equipped a One-handed weapon
    If equipped a Off-handed sub weapon
    If equipped a Two-handed weapon
    If no weapon is equipped
    How much money you have
    Number of accessories equipped
    Current satiety

  • You can specify whether the animation should loop or not.


[ 2023-09-13 15:05:44 CET ] [ Original post ]

1.7.1 Updates

Custom Costumes

In 1.7.1. Patch, we mainly worked about custom costumes features.

Our goal with custom costumes was to provide an environment where you could easily create your own character, but we also recognized that simply providing stats would greatly limit your creativity. Accordingly, we developed the conditional stats function as an experimental feature.

Even though it has only been a short time since we released the patch, the enthusiastic feedback from many gamers has been an enjoyable experience for us. we also realize that your creativity is truly amazing! :D
Dungreed's code structure is very old and complex, so it is difficult to apply all the suggestions, but ideas that are easy to implement were reflected in this patch.


  • Added experimental feature Conditional Stats [see guide section 4]
    Currently, there is a rather simple condition: "When equipped with a katana, handgun, or spear tagged weapon." We plan to make more of this and that.

  • Added custom costumes debugging
    Now you can load custom costumes more easily in the game. Insert the file and press F5 in boutique UI. Custom costumes can be loaded instantly.



Steam Workshop

There was a suggestion on the Steam Workshop and we are currently looking into it. Activating Steam Workshop took a lot more work than we expected. It will likely take some time. Thank you for your patient.


Bug fix


  • Polsfuss custom "Purple Beauty": Fixed an issue where the poisoning effect was not applied.
    (Currently, there is a bug where the burn stats does not occur even if burn enhancement is performed on the item. This will be fixed in the future.)
  • Fixed a bug where the game freezes when starting the trials.


[ 2023-09-11 16:51:30 CET ] [ Original post ]

1.7.0 Updates

New Contents

[h2]New Hard Mode[/h2]


  • Changed the existing hard mode.
  • The new hard mode can be activated by interacting with Arsha's key box.
    (The existing hard mode toggle object have been removed.)
  • There are levels 1 to 10, and as the level increases, restrictions increase.
  • You can get various rewards for each clear, so be sure to challenge yourself.
  • For the existing Hard Mode Boss Rush, you can enter if you have at least one key after fulfilling the challenge conditions.

[h2]Dungeon[/h2]

  • Added new rooms to some themes.

[h2]Episodes[/h2]

  • Added episode "Twilight Mansion": a small episode with new characters.
    (Unlocked by clearing stage 1 of Hard Mode.)
  • The existing "Trials" content has been renamed to "Episode: Trials".
  • Progress in these two episodes can be tracked via the Quest HUD in the village.
  • Trials events will now also appear during Hard Mode.
    (Don't worry, entering the Trials will temporarily change to Normal difficulty!)

[h2]Dimensional Lab New Perks[/h2]

  • Added 5 new special perks to unlock.
  • Can be purchased by speaking to Cyox in the village.

[h2]Costumes[/h2]

  • Added new costume.
  • Costumes with custom images can now be applied to the game.
    [Writing a guide post now... Thanks!]

[h2]Items[/h2]

  • Added 19 new items.
  • Added 8 new set effects.
  • Added VFX and SFX to some items.
  • Added 1 new item-tag.

[h2]Achievements[/h2]

  • Added 8 new Steam achievements.

[h2]Abilities[/h2]

  • Added 2 new Abilities.
    Elemental: A new ability that increases your elemental(burn, poison, etc) damage.
    Comet: A new Ability that increases your dash attack damage.



Changed Contents

[h2]Abilities[/h2]

  • Greed: [LV20 ability] food satiety reduction has been changed (10% to 7%).
  • Endurance: [LV20 ability] the hp cap has been changed (based on max health fixed at 30).
  • Wrath: [LV5 ability] Increased attack collision range.

[h2]Items[/h2]

  • Will Cane: Changed the basic option (added Dash Action Bullet Critical Damage).
  • Rumble and Arthur: Increased attack speed in gun mode.
  • Lumber: Fixed an issue with Lumber not breaking with a dash attack.
  • Fire Dragon Killer: Added a new skill feature (+200% burn speed).
  • Iron Wings: Changed the chance of not consuming Dash Gauge (50% 33%)
  • Necklace of Cerberus: Changed some stats.
  • Nitro Gauntlets: Attack speed increased.
  • Wings: Reduces movement speed slightly.
  • Blunderbuss: Reload speed increased, attack speed decreased.
  • Beast Marks Sword 'Hou': Damage changed.

[h2]Food[/h2]

  • Choco-Banana: Changed satiety and damage values.

[h2]Set Effects[/h2]

  • A World of Coldness: Increased the health of the pillar.
  • Adventure Planet: Increased the attack speed of Miniature Planet.
  • Coin Addict: Changes to the items required to complete the set.
    (Was) Ring Of Midas + Coin Gun
    (Changed) Ring Of Midas + Coin Gun + Piggy Bank


[h2]Stats[/h2]

  • Slightly reduced damage reduction at high defense.
  • Changed the options for 'Forestall'.
    (Was) Forestall: When enemy HP is above 50%, deal n% of current HP as additional damage
    (Changed) Overwhelming Dominance: Deal n% additional damage when an enemy is above 75% health.


[h2]Costumes[/h2]

  • King of Pickaxes: Increased dash recovery rate.
  • Rider H: Removed an existing ability and added a new one.
    (Was) Speedster: Gain power based on your current speed, up to a maximum of +50.
    (Changed) Speed Freak: Gain 50% melee attack range, 15% increased base attack damage, and 15% decreased base defense for every 10 movement speed.
    (Added) Haste: Increase movement speed by up to 80% when moving in one direction.



Added Convenience


  • The experimental "auto-save" feature will be changed to a default option.
  • Vampires will no longer be offered items they already have.
  • Changed to grant an additional 20% EXP whenever you are favored.
  • Changed to show increasing satiety when hovering over food.
  • Leveling up is now faster after an expedition ends.
  • Changed dash recovery progression to be more visual.
  • Improved the usability of the Ability UI.
    1. Clicking on an ability will automatically raise it to that level.
    2. wheel clicking the + button will now raise it 5 at a time.
    3. You can now see your current Ability while in a dungeon.



Bug Fixes

  • Tunak: Fixed some immobilization issues while using patterns.
  • Fixed an issue where the buff from Beer would not trigger after challenging 'Trial'.
  • Fixed some issues with players getting stuck on tiles during auto-save.
  • Fixed an issue where players could not build Yulford's Workshop if they ran away(not dead) from the first dungeon entry.
  • Cosmic Power skill will now unmorph if you die while using it.


Known Issues

  • If you are using the experimental feature "Autosave", your character may be stuck in a wall when you connect. This is due to a change in save locations, and if you find yourself stuck, we recommend returning to town and trying again.
  • This update is not available for MacOS x86, x86-64 due to compatibility issues.


Feedback

  • The translation of this patch is based on various machine translation(DeepL, etc..). There may be proper nouns, mistranslations, etc. Please give us feedback and we will fix them as soon as possible.
  • Thank you for playing the game and giving us your feedback.
    If you encounter any issues during gameplay or would like to provide feedback, please check out the links and email addresses below.


Discussion board


[ 2023-09-08 10:55:26 CET ] [ Original post ]

1.6.8 Updates

Bug fixes, Improvements
- Fixed the center point of the Monster Ego Sword.
- Improved auto-aim: now aims at monsters when they are actually visible.
- Fixed a bug that prevented Emergency Escape from working if you got stuck in a dungeon passage object.


[ 2023-05-29 16:35:12 CET ] [ Original post ]

1.6.7 Updates

Experimental feature added
- Auto-save : Added an experimental feature that will save your last progress even if the game is force quit. Disabled by default (You can turn it on in the options window, and we will enable it by default after the stabilization work is done)

Bug fixes, improvements
- Ikina Bear: Fixed an issue where the bear's appearance would revert to its original appearance when moving around the room.
- Fixed an issue where the game would not display properly when screen sharing or recording.
- Changed UI layout of inventory slightly.


[ 2023-04-14 04:42:04 CET ] [ Original post ]

1.6.6 Updates

Bug Fixes
- Fixed a bug where the room passage would sometimes get blocked when re-entering a dungeon room.
- Superspeed Rapier : Fixed a bug where the player sometimes freezes after using a skill.

Improvements
- Optimized the dungeon loading performance.
- Envyrok : Improved the trap pattern visibility on 4:3 resolution.
- Changed some texts (German).


[ 2023-02-07 09:51:14 CET ] [ Original post ]

Dungreed Mobile Announcement

[previewyoutube=I_9twgTNg0I;full][/previewyoutube]

Hello! This is TEAM HORAY.

Dungreed is available now for iOS and Android.
Enjoy Dungreed with touch controls designed for the mobile environment.

The porting of the mobile version has been going on slowly for a really long time, we are very happy to finally show you.

If you enjoyed the game, don't forget to leave a review and rating! :D And if you have any feedbacks, please feel free to contact us. Thanks to your interest and feedback.

Go To : App Store, Play Store


Happy New Year 2023!


[ 2023-01-20 08:42:54 CET ] [ Original post ]

Team News of the end of the year

Hello! This is TEAM HORAY.

It seems like it's the first time we've written a post that isn't a patch note.

First of all, we would like to say thank you for your interest in our team and Dungreed for a long time.

To celebrate the coming of the new year, We want to share some of our work.




A New Game (Under Development)

From the beginning of 2021 to the present, we are developing a new game.

The game's name is Sephiria. It's a top-down view action roguelite set in a ruined world and tells the story of animals living in it. We are developing hard to make the game fun.

This is previews of the game in development.





To add a bit more explanation, This is an inventory in Sephiria. "Charms" and "Stont Tablets" are main items in the game. Placing a stone tablet near a charm will strengthen a charm. To get more stronger, you need to handle your inventory well.



So far, We are not sure if the game is fun or well made... :O
But we think if we keep developing and researching hard, we'll definitely find a good answer!

A release date has not been set yet. We'll share more the development status of the game through the community in the future. Please look forward to it!




Dungreed Mobile

[previewyoutube=I_9twgTNg0I;full][/previewyoutube]
The mobile version of Dungreed is coming to iOS and Android!

The porting of the mobile version has been going on slowly for a really long time, and we are very happy to finally show you.

The mobile version of Dungreed will be released in early January 2023. (Soon!)

It is sold as a paid app and includes the same content as the PC version of Dungreed. Enjoy Dungreed with touch controls designed for the mobile environment. (Controllers are also supported)




New Contents update for Dungreed

We are always looking at your feedbacks. Thank you all!
We'll tell you about the update of new contents. We plan to add a new biome, add items, new systems, and improve some old systems. But we are currently concentrating on developing new games, so until now it's nothing to show you yet.

The updates will be developed in parallel with the new game so it has not been decided when the update will be uploaded. Details related to the new update will be shared again later. :)


Wish everyone happiness in the upcoming 2023.
Thank you!


[ 2022-12-29 15:12:57 CET ] [ Original post ]

1.6.5 Minor Updates

Hello!
1.6.5 Minor updates is about platforms compatibility changes.

Update Unity Engine version
We've been developing Dungreed with Unity 5 for a long time. we've updated to 2020 to ensure app compatibility and to reduce crashes beyond our control. Hopefully this decision will increase compatibility.
If you cannot launch the game after the update or if the game crashes, please feel free to contact us.

[h2]Notice for OSX users[/h2]
Dungreed supports both Intel x64 and Apple Silicon now!
In 1.6.5 updates, Mac OS version of Dungreed will change the app execution path because older version of execution path wasn't correct.
After the update, save files may not load normally.
The path of the steam cloud is also changed, so it is recommended to back-up the save file before running the game.
* Save files path before 1.6.4 :
[dungreed installation folder]/Contents/Resources/Data/StreamingAssets
* Save files path on 1.6.5 :
[dungreed installation folder]/Dungreed.app/Contents/Resources/Data/StreamingAssets


Steam Deck Verified
Dungreed is included in Steam Deck verified list now.

bug fixes
- Linux OS: Fixed a bug where the game would crash when Lasley appeared (12F or Boss rush).
- Fixed a bug where keyboard input was sometimes ignored on the title menu.
- Changed some UI behavior errors.


P.S.
For console players : Patch 1.6 for Nintendo Switch and PS4 was uploaded last week. Thank you for your patience. We know you were waiting for the 1.6 update for the console version, but the porting process is handled by publisher and we have very little direct control, so we're really sorry that we couldn't help you directly for the delay. If you find a bug, please feel free to contact us.

Hot fixes #1
Fixed an issue where some OS systems could not enter the village. (Build ID : 10185935)

Hot fixes #2
Fixed an issue where the game crashes somtimes on Windows OS. (Build ID : 10197292)




Thank you.


[ 2022-12-20 04:55:01 CET ] [ Original post ]

1.6.4 Update

[h2] Boss[/h2]


  • Impulsive Jumper, Arsha, and Devana: Fixed an issue where the effect would not disappear after the battle ended.

[h2]Item[/h2]

  • Strawberry: The rarity has been changed. (Legendary Rare)
  • Fixed an issue where un-unlocked items sometimes appeared in the shop.
  • Fixed an issue where the 'Full Swing' option only applied to one weapon.
  • Changed the display color of the 'Infinite Magazine' option.
  • Fixed an issue where the skill 'Air Spike' did not stop casting even after dying.

[h2]Dungeon[/h2]

  • Fixed an issue where the Curse Chest would sometimes increase Max HP.
  • Fixed an issue where when entering the dungeon in Hard Mode through Quick Start it would change to Normal Mode.

[h2]UI[/h2]

  • Fixed some text mistranslations.


[h2]05-19 Hotfixes[/h2]

  • (UI) Fixed a bug where you could scroll the minimap by dragging the mouse.
  • () Scarab : Fixed a bug that targeted the air in certain situations.
  • () Odile Scepter : Fixed a bug where the summoned skeleton remained in the title menu.
  • () Cosmic Power: Fixed a bug where the walking sound continued to play when using the skill.


[ 2022-05-18 13:28:21 CET ] [ Original post ]

1.6.3 Update

[h2]Item[/h2]


  • Room-turners, Odile Sceptor: Summoned allies have been changed to attack normal monsters before the boss.
  • Boomerang: Fixed an issue where continuous shooting was not possible. Fixed an issue where you could not attack immediately even if you received a boomerang made of Scatter Bullets.
  • Savage Axe: Fixed an issue where skill projectiles and melee attacks were applied at the same time.
  • Twin Shortswords: Added Gold and Platinum versions.
  • Changed the set effect of 'Predation'. (Add +25 Power)

[h2]Dungeon[/h2]

  • Some changes have been made to the room structure of Boss Rush and Dungeon.

[h2]Gameplay[/h2]

  • A check is performed every time you return to village to avoid missing item unlocks after defeating Kaminela.

[h2] Boss[/h2]

  • Asterios: Changed the spawn rate to 100%.
  • Impulsive Jumper: Improved pattern visibility. Added delay to some of the patterns.
  • Arsha (Boss Rush): Changed the pattern order.

[h2]UI[/h2]

  • Fixed an issue where inventory could be closed by clicking the close button while strengthening the anvil.
  • Shop Reroll: Regardless of the reload key binding, reroll has been changed to be controlled with [R key] (keyboard) and [X button] (X-Input gamepad).
  • Fixed a bug where the game would sometimes freeze when skipping credits after clearing Ericha.


[ 2022-05-11 18:17:16 CET ] [ Original post ]

1.6.2

[h2]Item[/h2]


  • Deep Breath Book: Fixed an issue where items would not unlock after killing Squiata.
  • Dimension Box: Fixed the issue where the tribute value was not reset when using an item.
  • Savage Axe: Fixed an issue where the weapon skill did not work.
  • Rapier of Super Speed: Fixed an issue that occurred while using the skill.
  • Beast Marks Sword 'Hou': Fixed an issue where Shock was not applied. Added dash attack impossible phrase.
  • Katana: Fixed an issue where attack speed and effects did not match.

[h2]UI[/h2]

  • Status: Fixed reload speed display to make it easier to read.
  • Status: Removed the defense reduction text from the Shock option.
  • Ability: Fixed an issue where scrolling did not work.
  • Corrected the spelling of some text.

[h2] Boss[/h2]

  • Tunak: Fixed an issue where Tounak would not drop gold when killed while attached to a wall.
  • Arsha: Fixed the ball bouncing incorrectly under certain circumstances.

[h2]Game progress[/h2]

  • Fixed an issue where Chapter 2.5 achievements were not cleared.
  • Fixed an issue where Build would not appear when talking to Yulford in some situations.
  • Fixed an issue where the 'Infinite Magazine' option only applied to one weapon.
  • Fixed some sound effects.

[h2]Identified issues (not fixed)[/h2]

  • Fortune Cookie: The problem that the item appears in the store even if it is not unlocked
  • Mondria: Item not unlocking under certain circumstances


[ 2022-05-04 18:34:05 CET ] [ Original post ]

1.6.1 Portuguese support

Localization
Portuguese support


  • Thanks to Thiago "Thitz" Mania for the passionate translation work.

[h2]Item[/h2]

  • Orange Hairband: Dash damage increase is displayed in the item description.
  • Rapier Of Super Speed: The damage of the skill Air Spike has been reduced and the description has been updated.
    (formerly)Spin into the air at high speed to attack nearby enemies.
    (Changed) Spin into the air at high speed to attack nearby enemies. Evasion +100 while using skills.

[h2]Bugs[/h2]

  • Fixed a bug where the amount of gold brought to the village would not decrease if you force quit after saving.
  • Fixed a bug where an emergency escape was performed after killing the Slimemaker and getting stuck at the edge of the room.


[ 2022-04-29 18:20:15 CET ] [ Original post ]

1.6.0 Update

New Contents
[h3]Village[/h3]
New Cyox unlock elements


  • Lowered the number of mysterious stones required to unlock items and functions.
  • Added items that can be unlocked through Cyox.
New unlockable features

  • Added 2 special functions that can be unlocked through Cyox.

New buildings

  • Yulford's Workshop: Can be built after losing 1 dungeon. Basic weapon unlocked. If there is a building already built, Yulford's Workshop will be built automatically.
  • Arsha's Rocking Chair: Can be built after killing Caminella 3 times. Boss Rush unlocked.

[h3]Dungeon[/h3]

  • Added 6 food
  • Added 1 random event
  • Added Emergency Escape feature that triggers when you get stuck in a tile
  • Added item tooltip when selecting an item in the dungeon

Add 'save and quit' function

  • You can save it by using the bonfire at the exit of the floor.
  • When you restart the game after saving, you will start on the next floor.


[h3]Item[/h3]

  • Added 12 items
  • Added skill to some items


Changes & Improvements
[h3]Gameplay[/h3]

  • You attract nearby gold and mystical stones.
  • Shock status effect: renders enemys defense useless -> Continuous damage to enemies, additional damage when attacking
  • Cemetery (backer's area): Modified to allow entry after completing dungeon once

[h3] monster[/h3]

  • Ghost, Chain Demon: improved visibility while attacking.
  • Big Bat: Fixed an issue where it would not attack after being stunned under certain circumstances.
  • Frost Skeleton Magician: increased attack delay, modified to allow ice attack targeting.
  • Ovibos: Increases HP and adds delay before attack.
  • Elite Frost Skeletontone: Changed the accuracy of ranged attacks.
  • LizardMan: If the Lizardman's HP is lowered, the Lizardman will be in an angry state.
  • Evil Fanatic Assassin: Fixed game not progressing when stunned.

[h3] Boss[/h3]

  • Bosses no longer reuse the last used pattern.
  • Belial: Fixed an issue where certain patterns would not attack the edges of the screen.
  • Niflheim: Changed ice pillars to be invulnerable in certain patterns.
  • Envyrok: Improved the visibility of demon summoning patterns.
  • Lasley: Improved visibility of specular patterns.
  • Tunak: Changes to a pattern other than the existing pattern.


[h3]Dungeon[/h3]

  • Trap: Moved traps have been changed to stop working when all monsters are killed. Traps not related to combat will still work.
  • Trials: Added a fairy in the middle of each trial.
  • Tiles: Changed the background tile color of the forest dungeon.
  • Some rooms have been modified and added.
  • Anvil Blacksmith: Added/changed some options.
  • Anvil: Changed to be able to select one of three random options when enhancing.


[h3] items, costumes [/h3]

  • KONY MEX-5R: Fixed the attack range of the skill.
  • Magnet: Adjusted the range of gold pulling. (10M100M)
  • Speed Reloader: Improved to work well with single-shot reloadable weapons.
  • Dash Shield: Changed rarity (Legendary Rare)
  • Beast Marks Sword 'Hou': Changed from ranged attack to melee attack.
  • Tonfa: Attack range, attack power, effects have been changed, and knockback and movement effects have been removed.
  • N134 Minigun: Fixed issues with certain actions during attack.
  • Blood of Sorbeo: Fixed an issue that worked on objects.
  • Arzuna: Fixed an issue where the 'Magical Magnifying Glass' effect was not applied.
  • Aldrin's Second Scythe: Fixed an issue where certain monsters were not being drawn to the skill Soul Grab.
  • Crew Gun: Fixed an issue where attack speed was not affected.
  • KAAEN - Auto Reloader: Fixed off-handed weapon not reloading.
  • Corrected some spelling effects such as item description effects.
  • Modify or change some other items.

change options: 'King of Pickaxes costume

  • (Before) Dash attack power +33%, +1 number of dashes, -25 critical
  • (Change) Dash: When dash attack is successful, dash recovery speed is added. You will no longer be able to wear #Wing items.

[h3]UI[/h3]

  • Changed game play time to count normally.
  • Fixed the issue where the guide text was displayed only in English when changing the control key.
  • Added an option to jump down only with the down key.
  • Added skill cooldown bonus and duration of status effect items to the status window.
  • Changed the status window to show the stats of the food you ate.
  • Fixed an issue where all desserts you ate in the Status window were only displayed as Strawberry Crepe.

[h3]Feedback[/h3]
Thank you for playing the game and for your feedback.
If you encounter any issues while playing the game or would like to provide feedback, please check the link and email address below.
Discussion Board: https://steamcommunity.com/app/753420/discussions/
Email: team.horay.game@gmail.com


1.6.0 Hot fixes

  • Linux OS : Fixed a bug that crashed after killing a monster.
  • Daisy Ring Event : Now unavailable when inventory is full.


[ 2022-04-28 10:26:55 CET ] [ Original post ]

1.5.8 Update

[h2]Gameplay
[/h2]- Fixed the condition for unlocking the Focus Ability to better match the building's description.
- Fixed an issue that taking no damage while standing still on spikes.
- When using teleport in the dungeon, the room will be selected instead of the teleporter's icon.
- Fixed an issue where health could not be regenerated when the current health was 1 less than the maximum health under certain circumstances.
- Dodging enemy attacks no longer causes status effects.
- Fixed an issue that caused the recovery gauge to appear when dodging an enemy attack while using the Bloodlush Ability.
- Fixed an issue that the game doesn't work when using the anvil under certain circumstances.

[h2]Item[/h2]
- Indulgence of the Devil: The minion imp no longer has physical collision rolls.

[h2]Etc.
[/h2]- Fixed the issue where the image was not displayed properly when entering The Lunar Desert under certain circumstances.
- Letterboxes will be visible at resolution ratios greater than 16:9.
- Fixed an issue that caused the screen to freeze when exiting the window from the credits screen while using windowed mode.
- Fixed an issue that allowed you to select options that were not available when using a controller.
- Fixed some unusual or misspelled translations.


[ 2021-08-06 11:39:56 CET ] [ Original post ]

1.5.7 Update

Monster
- Fixed a bug where the door of the room would open without killing the spider.

Upgrade
- Fixed a bug that items can be upgraded regardless of conditions when moving items by dragging in the anvil upgrade menu.
- Fixed a bug that could allow player to take items powered by the Anvil Blacksmith into town.
- Changed the Forestall effect.

The bonus damage effect ignores the enemy's defense and inflicts fixed damage regardless of the current attack speed. The additional damage value has been changed from 10% to 6%.

Items
- Increased the attack speed of all charged weapons.
- Rumble and Arthur: Fixed an issue that caused the weapon to disappear when using the skill after the full swing option was granted.
- Ormungand, Will Cane, Laplacian, Ge Bulg: The effect now works even with the infinite magazine option.
- Thunder Kunai: Damage changed from 8~12 to 6~10. Fixed an issue where attack speed was not displayed properly.
- Rapier of Super Speed: Damage changed from 5~10 to 4~9. Fixed an issue where attack speed was not displayed properly.

Item Set
- Heliotrope: Secondary weapon attacks no longer recover health.


[ 2021-03-05 05:46:18 CET ] [ Original post ]

1.5.6 Update

Dungeon & Battle
- The Anvil/Blacksmith enhancement system has been slightly changed.

1. Anvil and Blacksmith upgrades are now considered separate upgrades. In other words, even items that have been upgraded once as a blacksmith can be upgraded separately from the anvil.
2. Upgrade of the same type is limited to once. Items once used by the Blacksmith cannot be entrusted to the Blacksmith again. (The anvil is the same.)
3. Blacksmith's item performance enhancement value is +10%.
- Blocking or evading Ice/Fire Bats' attack no longer take DOT effects.
- The mark of Lotus is not left behind after the boss is defeated.
- All existing bullets in the room will be deleted at the start of the boss battle.
- Fixed several rooms where rewards could not be obtained.

Item
- Fixed an issue that Witch Sword Livna's fragment attack is triggered by attacks from other weapons.
- Fixed an issue where all attack speeds were reduced when equipped with a Magical Magnifying Glass, even if only one of the main weapons and secondary weapons were ranged weapons.
- Fixed an issue where the Camping Hatchet's ranged attacks were not considered as direct attacks.
- Fixed an issue where the skill of Lu Bu's Spear could not block physical ranged attacks.
- Mondria has been changed to allow reloading even when the bullet is full when using the infinite magazine option.
- Fixed some camera animation errors.

Town
- Fixed an issue where tiles in the village graveyard were not visible properly.

Co-op
- Fixed a bug where the players are forced to return to the village when the dog falls down during the player 1's Minotaur Stake resurrection.
- Fixed a bug where the dog would become intermittently invincible after Kaminela.


[ 2021-02-23 14:05:21 CET ] [ Original post ]

1.5.5

Steam Remote Play Together is available now.
- Fixed an issue where the order of the food was sometimes shuffled in the Food Shop.
- Fixed an issue where ally summoned for Indulgence of the Devil was judged monster.
- Fixed an issue where Orange Hairband was still connected to the defeated boss.
- Fixed an issue where Coin Addict set did not activate when the holding gold was less than 10 gold.
- Fixed an issue where the save file would not be deleted from macOS.
- [Japanese, Chinese] Fixed an issue where the text of Anvil Blacksmith was not displayed properly.
- Fixed some rooms and texts.


[ 2021-02-16 09:51:51 CET ] [ Original post ]

1.5.4 Update

Gameplay
- You can now use Fast Move to Cyox in the town.
- Mystical Stones drop amount has been slightly increased.
- Erta Ale, Kaminela and Ericha also drop Mystical Stones.
- You can fight Erta Ale and Ericha in hard mode.
- The player's movement hitbox has been adjusted to be smaller.
- Fixed a bug where the game sometimes freezes when running an item slot machine.
- Fixed broken tilemap on several rooms.
- Fixed a bug that caused the item to follow when moving to another room without eating a vampire's item.
- The gold chest's drop rate is slightly reduced, and the amount of gold drop is also reduced.
- [Local co-op] Fixed an issue where the game could not proceed if 1P was defeated when catching Kaminela.

Monster
- A delay has been added to make it easier to avoid the attack patterns Livna is wielding forward.
- Fixed a bug where the pattern did not work properly when stunned during certain patterns in Livna.

Item
- Fixed Teeth Blade's attack speed displaying error.
- Fixed an issue where the FPS would be compromised in case of attack with Nitro Gauntlet + Spring Shoes.
- Fixed an issue where Book of Deep Breathing's icon would appear small.
- Fixed a bug where you could move freely when killing a boss with Hwando's skill.
- Fixed an issue where the Leashed Bloom set skill remained after moving rooms.

UI
- You can turn on/off "Press and hold to go to town" in the Options menu.
- You can turn on/off "Long press to go to title screen" in the Options menu.
- You can turn on/off the sepia screen of Human Lasley in the Options menu. (Option is activated only when Human Lasley is unlocked.)
- Fixed an issue where the attack speed was not displayed properly in the character stat window when equipped with certain items. (Vine Sword, etc.)

Etc
- Fixed Fire Dragon Killer (Previous: Red Dragon Killer), KAAEN, and Dash Shield localization errors.


[ 2021-02-09 12:07:37 CET ] [ Original post ]

1.5.2 Hotfix

Fixed a bug where "Rapier of Super Speed" did not work after being hit

-Fixed a bug where the attack range of "Beheading Sword 'Gai'" did not decrease

-[5F: The Swamplands] Fixed a room where the fairy reward was created in the middle of the tile

-[7F: The Burning Kingdom] Fixed a room where the fireball trap's location was incorrect


2021-02-07 11:10 PM (GMT+9) added

-[Local co-op] Fixed a bug where 1P was stuck on tile when entering Ericha room

-[Local co-op] Fixed a bug where could not proceed after 1P is knocked down in Ericha room

-[Local co-op] Fixed a bug where 2P's invincibility was not applied when changed the Ericha phase


[ 2021-02-07 08:28:59 CET ] [ Original post ]

1.5.1 Hotfix

Fixed a problem where the 7th floor's vampire did not give items.

-Fixed a room that could not move due to being stuck in tiles on the 9th floor.

-Fixed a problem about Russian font.

-Fixed some texts where localization by language was incorrectly applied.


[ 2021-02-06 14:47:43 CET ] [ Original post ]

Dungreed Version 1.5 Patch Note

:: New Languages Support ::
- Spanish(Espaol), Russian(P) and German(Deutsch) are added.

:: Local Co-op::
- When more than 1 controller is connected to your PC, you can enter the dungeon with your dog.

:: Dungeon ::
- Dungeon loading time is slightly decreased.
- 2 new dungeon objects are added.
- The rooms that already existed are slightly changed.
- The moving saw blade's paths will be shown.

:: Hard Mode ::
- The defense of monsters and bosses in hard mode is adjusted.
- The trials are unavailable in hard mode.

:: Monsters ::
- 4 new monsters are added.
- The attack cycle of the hell grass is changed
- The range of the lizardman shieldbearer's attack is changed.
- The below monsters' attack preparation motion is added.
- Wood bomb, steel bomb, gatling sentry gun, skellydog, astrape, steel skellydog, banshee, hellhound, orthus and cerberus.
- The speed of flame bat's projectile has constant velocity now.

:: Bosses ::
- The boss reward is changed.
- The patterns of Devana are changed.
- The patterns of Lasley are partially changed.
- Tunak and Kaminela's health is increased slightly.
- Dash invincibility is no longer applied to the walls summoned by Envirok.

:: Items ::
- 18 new items are added.
- Item options such as Starting Pressure, Full Swing, and Infinite Ammo are added.
- Nitro Gauntlet's attack is changed.
- Rumble and Arthur's skill style is changed.
- Dash Shield's performance and attack range is improved.
- Gwendolyn's skill damage and cool-time is decreased.
- Fixed an issue where automatic pistol could not be got.
- Fixed a problem that Thunderbird's Eye's attack did not work for certain monsters.
- Indecision is deleted.
- The performance of some items has been adjusted.

:: Set ::
- 12 new set effects are added.
- Cosmic Power set skill cool-down is changed.
- The previously activated set is displayed in the item description window.

:: NPC ::
- 1 new NPC is added.

:: UI ::
- The UI screen for selecting food is slightly improved.
- Added hard mode options in Quick Start.
- The secondary weapon is displayed in the HUD.
- The reload of the auxiliary weapon is displayed in the HUD.
- The number of bullets is displayed in the item description window.
- Press-and-hold buttons are added.
- The layout of Setting Menu is changed.

:: Sound ::
- Fixed some sound effects.
- Fixed the problem that the ambience sound of the dungeon is not normally output.

:: Control ::
- Automatic aiming mode is added to improve joystick usability.

:: Game Play ::
- The player's hitbox has become smaller.
- Tutorial is improved.
- 20% defensive penetration added to the 20 level effect of Ability Wrath.
- You can now avoid traps and status effects by dash invincibility.
- When multiple effects with dash invincibility are acquired at the same time, the invincibility time will be increased.
- 7 new foods will be added.
- The active effect of food "Beer" is increased.
- The negative effects of red pill are reduced by 50%.


[ 2021-02-06 08:57:41 CET ] [ Original post ]

201218 : Hot fix

"The End of the Demo" bug is fixed.

You are now able to play the game.

We apologize for the inconvenience.


[ 2020-12-18 10:39:21 CET ] [ Original post ]

200116 : Hotfix

[h2]Change Log[/h2]


  • Max frame rate limit option is added.
  • Fixed an issue that Steam Cloud is not working properly on macOS.
  • Converted app to 64bit for macOS 10.15 Catalina support.




[h2]!!! Please note !!![/h2]
After applying this patch, save files of users who have been playing games on both Windows and macOS at the same time might be overwrited to Steam Cloud.
We recommend backing up your save file before you run the game.

To back up your save files, you need to access to the path below.

Steam Library > Right click on Dungreed > Properties... > LOCAL FILES tab > BROWSE LOCAL FILES...
Windows: Dungreed_Data\\StreamingAssets\\Slot*.uml
macOS: Contents/Resources/Data/StreamingAssets/Slot*.uml
* contains the slot number.

Even if you didn't back up your save file before the update, the previous progress is stored in the BackUps folder in the StreamingAssets folder.
Change the file name and extension to match the format of "Slot*.uml".



[h3]little notice[/h3]
In addition, when you report an error or bug, please include the log file for quick feedback.
The log file is located at:
Windows: ~\\Dungreed\\Dungreed_Data\\output_log.txt
macOS: ~/Library/Logs/Unity/Editor.log

And our team is currently working on


  • Porting Dungreed to Nintendo Switch / PS4.
  • Preparing new patches including new additional language supports.



We appreciate your playing our game even though it has been a long time since the game was released.
So we hope to get back to you with good news soon!


[ 2020-01-17 12:01:01 CET ] [ Original post ]

Daily Deal - Dungreed, 33% Off

Today's Deal: Save 33% on Dungreed!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time


[ 2019-05-03 19:06:00 CET ] [ Original post ]

Update 190208 : Bug fixes


  • A bug where the Mini-map became transparent when entering the dungeon with a quick start in the town cemetery.
  • A bug where the statue in front of the village graveyard shakes sometimes has been fixed.
  • A bug where Quick Start panel can be opened in chapter 2.5 ending has been fixed.
  • A bug where "Allow mouse aim" setting is reset when the game is restarted has been fixed.


[ 2019-02-08 09:26:56 CET ] [ Original post ]

Update 190131 : Bug fixes, Steam Tradingcards

Change log


  • A bug related to "Lotus" costume has been fixed
  • A bug where "Thunderbird's Eye" with the option of "Shock Damage" did not work properly has been fixed.
  • Some text scripts and minor exceptions have been fixed
  • Now you can get steam trading cards!


[ 2019-01-31 03:47:32 CET ] [ Original post ]

Update 190124 : Bug fixes

Changes log


  • Some text scripts have been changed.
  • The reloading issue of Karabiner 1898 Kurz has been fixed.
  • A bug that the sound of flamethrower and the rider can be heard even when the fx sound is muted has been fixed.
  • minor bugs, errors have been fixed.


[ 2019-01-24 07:38:08 CET ] [ Original post ]

Update 190117 : Soundtrack / Critical / Bug Fixes

Soundtrack DLC Patch


  • 2 soundtracks have been added.


Changes

  • The chance per critical has been increased.
    (Before: crit 100 -> about 60%, After: crit 100 -> about 80%)
  • A bug where additional critical damage ignores defense has been fixed.
  • A bug where two dummy items were displayed as "?" in item list panel has been fixed.
  • A bug where the set skill of "Cetratus of the Divine" did not apply has been fixed.
  • [Bloodlust] A bug where regain gauge to become very high when dying with great damage has been fixed.
  • [Hard Mode] A bug where Niflheim sometimes stopped while attacking has been fixed.
  • Other minor bugs have been fixed. (UI, exception handling, etc.)



About Trading cards, Emoticons

We recently made Trading Cards and Emoticons. I am sorry for the delay. Soon you'll see trading cards and cute emoticons / profile backgrounds! Thank you. :D


[ 2019-01-17 14:55:02 CET ] [ Original post ]

Update 190115 : Bug Fixes and more

:: Game Play ::


  • Item drop rate in the dungeon has been increased slightly.
  • Lasley no longer reflects Teeth Sword skill / voluspa / planet laser.
  • Some rooms have been changed. (1F, 7F)


:: / ::

  • The damage of Witch Sword Livna has been increased slightly.
  • The bug where Will Cane fires additional bullet every time has been fixed.
  • The bug where Shotgun cannot be applied immediate reloading has been fixed.
  • Power of Criminal Silhouette has been increased by +1 per item.
  • The text script of Gunman of the Sunset's effect has been changed. (40 -> 50)


:: ETC ::

  • Some sounds have been changed.
  • Some bugs have been changed. (UI, etc..)


[ 2019-01-15 13:31:00 CET ] [ Original post ]

Update 190110 #2 : Bug Fixes


:: Change Logs ::


  • Slime Maker's invincible time has been decreased. (8s -> 5s)
  • Fixed a bug where shadow minotaurs are summoned too many in cursed chest room in jungle theme.
  • Fixed a bug where Karabiner 1898 Kurz couldn't be unlocked. (If you unlocked M1 Garand, the item will be unlocked automatically dut to this patch)


Also, there is a problem that the Solar Plasma Rifle is not shown in item list, but we plan to patch it so that it will be shown in the book soon.

Thank you.


[ 2019-01-10 14:50:03 CET ] [ Original post ]

Update 190110 : Bug Fixes and more

:: Game Play in The Dungeon::


  • The amount of pray progress when you tribute an item as a tribute has been increased.
  • When you clear a room, the chances of getting item has been increased slightly.


:: Bug Fixes ::


  • Now price discount works in quick start panel.
  • Fixed a bug where Start button was repeatedly pressed within Quick Start to change items.
  • After moving fast in the village, the distance between town folks and the player has been getting closer.
  • Fixed a bug where sprites were not displayed properly when swapping Mondria during reload.
  • Fixed a bug where some skills did not fire properly when using the skill at the same time as the attack.
  • Fixed a bug where Mini Gun type weapons did not work with "Preparation for Perfection".
  • Fixed a bug where monster acts sometimes anomaly when defeat the player.



In addition, many of you have asked about the second new costume, and I am going to give you a simple hint. Please check below.

The locked costume is The Great Chef who saved the troubled world. He defeated many villains.[/Spoiler]


[ 2019-01-09 17:11:10 CET ] [ Original post ]

8th of January 2019 # Additional New Contents Update

Thank you for your interest and love in 2018!
And Happy New Year!



:: Dungeon ::


  • Logic for dungeon generation has been changed.
    (Common levels by themes have been combined to 1 level from 2 levels where number of rooms generated has been changed to suit the change)
  • 100+ different types of new rooms have been added.
  • New events within the dungeon has been added.
  • Satiety is additionally decreased when moving to next level.
  • Attri/butes of certain food(s) has been changed.


:: Battle ::

  • Weapons can now be swapped while in middle of an attack.
  • Status effects have been changed. In additional, "Strengthen status effects" related ability has been added.
  • 1 new type of boss has been added. It is related to Lasley, so see if you can find it.
  • AI and appearance of certain monsters have been changed.
  • Certain bosses' AI have been improved.
  • Equation to estimate evasion/defense/critical have been slightly adjusted.
  • Reload delay after the first shot for weapons that reload one bullet at a time (e.g. Shotgun) has been added.
  • Physical movements of bullets have been changed.


:: Item ::

  • 20+ types of new item that can be unlocked has been added.
  • 2 types of new costume that can be unlocked has been added.
  • 10+ types of set attributes has been added.
  • 8+ types of new item effects has been added.
  • Various item's ability/attributes/rarity has been readjusted.
  • Ability on certain costumes were changed.


:: Ability ::

  • Focus ability is slightly nerfed.
  • Level 10 Wrath characteristics and base-level stat increase rate is changed.
  • Bloodlust's base stats no longer decrease the defense.


:: Hard Mode ::

  • Hard mode can be unlocked when Kaminela is defeated more than 3 times.
  • Monsters become stronger when hard mode is turned on.
  • Special monsters appear on a fixed chance during hard mode.
  • Theme Boss monster's pattern is slightly changed.


:: Trials ::

  • Difficulty level of first trial has been nerfed.
  • Issues where flame balls could be destroyed during the second trial has been fixed.
  • Game bug that caused problems when attempting to retry following a death after clearing the battle trial has been fixed.
  • Erta Ale's ability have been nerfed. HP recovery fairy now appears when Erta Ale is defeated.


:: Quick Start ::

  • "Quick Start" function can be unlocked while in game progress.
  • Quick start menu can be used by pressing on the "interactive" key while inside a village.


:: Sound ::

  • Ambient sounds of the dungeon for each theme are added.
  • Good amount of FX sounds are added / improved.


:: Other ::

  • Certain texts have been changed.
  • Certain bugs have been fixed.
  • (Joystick control) Joystick Y axis inverse options are added.


:: Jan 8th 4:00AM (GMT+9) Hotfix #1 ::

  • Fixed a bug where the discount perk does not work.
  • Fixed a bug where the right doorway does not work with certain resolutions.
  • [Lasley] Fixed a bug where max HP decreases in old vampire/curse events.
  • Fixed a bug where 'block' was only fixed up to 75%.


:: Jan 8th 5:13AM (GMT+9) Hotfix #2 ::

  • Fixed a bug where the teleporter in restaurant/shop disappears.
  • Fixed a bug that melee/range attack resist.
  • Fixed a bug that block stat increases continuously after using heavy stand skill.


:: Jan 8th 8:30PM (GMT+9) Hotfix #3 ::

  • Fixed a bug where "Fire Arrow" set effect does not work.
  • Fixed a bug where homing bullet does not work properly in ErtaAle stage.
  • Slot machines appear a little more often.
  • Solved "jumping problem" of the second trial.
  • Ericha / Kaminela did not apply any additional damage has been fixed.


:: Jan 9th 4:30AM (GMT+9) Hotfix #4 ::

  • Fixed a bug where the text "Shoot Fire Arrow" was incorrectly displayed on Daimyo Oak Bow.
  • Mondria effect text is now displayed.
  • Fixed a bug where attack of Teeth Blade skill fires too many.
  • Fixed a bug where sprites would look strange if canceled while using the Teeth Blade skill.
  • Fixed a bug where Grenade could not attack in the air.
  • Solved again "jumping problem" of the second trial. I am sorry for the confusion.


[ 2019-01-07 16:26:06 CET ] [ Original post ]

10.12 Update

:: Improved Joystick Support ::
- The default key mapping of the joystick is changed (If not, reset all settings)
- Fixed Some Joystick-related UI
- When aiming, current target is displayed.
- Click on right stick to lock-on target (If not, reset all settings)
- Fixed bug where button sometimes did not work properly after skipping cut scene.
- "Down key to allow bottom view" option is no longer available

:: Game Play ::
- Frenzied Tonfa : disappears buff effect when you swap weapon
- Explosive bullets affect the same damage regardless of distance (Bomb Shooter, etc..)
- Edited some item's text script
- Fixed bug about cosmic power(skill).

:: 2018.10.12. 11:09 (GMT+9) Hotfix ::
- Fixed bug where "Reset All Settings" option did not work on title scene
- Fixed bug where Inventory opens with NPC dialog visible
- Fixed bug where Erta ale does not defeat properly


[ 2018-10-12 15:28:53 CET ] [ Original post ]

9.21 Update

:: Trial ::

- Some difficulty of trials are slightly increased
- You can retry trial after fail


[ 2018-09-21 15:00:18 CET ] [ Original post ]

9.11 Update

:: Bug fixes :: [/ h1]

- Edited game save logic
- Edited the room of second trial in 11th floor
(Some areas are changed so that it can go up even if it is not long-jump)
- Edited logic of item enhancement in anvil


[ 2018-09-11 13:18:05 CET ] [ Original post ]

9.5 Update

Bug fixes

- Fixed some map errors (11F chest bug, etc...)
- Fixed bug where Lasley did not die during player's resurrection (minotaur steak)
- Fixed bug where some achievements(lead actor, etc..) does not achieved intermittently
- Change some challenge conditions
1. Lead actor: "Costume of the main character"
2. Horerica's Best Customer: 25 species -> 20 species
- Increased dash ratio of Iron Wing: 33% -> 50%


About the difficulty of trial

- We received and read many opinions about the difficulty of the trial system. We tried to downgrade our trials steadily, but it seems that it has not been completely solved until now, and we are preparing an improvement plan for the system. I just started working now, so it will take some time to patch it. As soon as the work is done, we will be able to provide an improvement patch.


[ 2018-09-05 07:11:14 CET ] [ Original post ]

8.15 Soundtrack Update

Added 4 new soundtracks

- Edited slightly sound of 11th track 'arcade days'


[ 2018-08-16 06:42:31 CET ] [ Original post ]

8.14 Hotfix

:: Game Play ::

- Fixed bug where the list of food that I ate during the challenge was not visible
- Fixed bug that can not be dashed up when using Jetpack
- Fixed reload bar bug
- Fixed bug that platform that cannot pass through dash (8th floor)

:: Trials ::

- First trial : Reduced some areas
- Third trial : +50 HP of player


[ 2018-08-14 13:24:54 CET ] [ Original post ]

8.11 Hotfix

:: Game Play ::

- Improved control of charged-type weapon

- Trials : Fixed bug where the time was slowed down when you defeated using careful dash.

- Show changed mouse control text on option panel UI


:: Items ::

- Chintamani stone : Fixed bug.
- Watcher : No longer blocks ice spear of niflheim.
- Water gun : Fixed reload bug


:: Added (10:32 PM GMT +09:00) : ::

- Fixed bug that shield bar UI is disabled after doing trial

- Chakram : Fixed bug

- Edited some text scripts


[ 2018-08-10 22:40:53 CET ] [ Original post ]

8.10 Hot Fix

:: Game Play ::

1. Improved control of continuous-type weapon
- Now press the attack button during reload to attack after complete reload.

2. Fixed bug that kept walking when reloading mini gun

3. Fixed bug where Green bat does not attack after reloading weapon.

4. Fixed bug where some accessories were running during trial


[ 2018-08-09 20:08:15 CET ] [ Original post ]

8.08 Update

:: New contents ::

- Added 2 new bosses
- Added 6 new monsters
- Added 20+ new rooms
- Added 7 new items
- Added 3 new NPC who can be rescued
- Added 2 new abilities
- Added 2 new objects in the dungeon
- Added 7 Steam Achievements


:: Game Play ::

- Slightly increased the HP of some bosses
- When monsters are spawned, ther are sometimes strengthened.
- Edited some UI and text scripts
- Edited performance of some items (Jetpack, dualsword, etc..)


:: Bug fixes ::

- Fixed bug where "Allow shake camera" option does not work properly
- Fixed bug where items effect text in "Item List Panel" does not displayed properly
- Fixed bug where mouse control settings does not work


:: 8.9 1:36AM (GMT+9) Hot Fix ::

- Fixed bug where Chest map icon does not disappear in the room on the 4th floor


[ 2018-08-08 10:29:32 CET ] [ Original post ]