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Workshop Update
When pressing 'Start' in the Main Menu, you will now see a 'Workshop' button in the bottom left, which will lead you to the B.i.t.Lock Workshop. Here you can make levels, share them and play levels that you have subscribed to in the Steam Workshop.
Making new levels is fairly easy and straightforward. You can place and erase blocks, select, move and copy sections and even change the world size and theme. Just like in the game, you can undo your actions (and redo too). Play testing can also be done instantaneously with the press of one button. All controls are shown when you hold the 'R'-key, however the controls are keyboard + mouse only.
Sharing a level is just a simple button press in the Workshop Menu followed by filling out some level informations (title, description, etc.). Playing other levels is jus as simple. By subscribing to items in the Steam Workshop, they are automatically downloaded and ready to be played.
As already mentioned in my last post, the game has now changed from paid to free to play. This change was made, so that I can reach out to more people and make the game more available.
To make this game even more available, I have added Linux (64bit) support.
Audio
Sadly, I think this will be the last major update. I've been working on this game for long enough and I want to move on to the next. There might be the occasional bugfix and I will also be there for the community, but don't expect anything new unless the game explodes in popularity. However, the Weekly Challenges will still continue! Every Saturday, new levels will be available to play for one week on peyda.itch.io/bitlock. I always announce them on Twitter (@PeydaPete).
[ 2020-12-29 19:15:12 CET ] [ Original post ]
After a year in development, the update is finally finished.
Level Editor and Steam Workshop
When pressing 'Start' in the Main Menu, you will now see a 'Workshop' button in the bottom left, which will lead you to the B.i.t.Lock Workshop. Here you can make levels, share them and play levels that you have subscribed to in the Steam Workshop.
Making new levels is fairly easy and straightforward. You can place and erase blocks, select, move and copy sections and even change the world size and theme. Just like in the game, you can undo your actions (and redo too). Play testing can also be done instantaneously with the press of one button. All controls are shown when you hold the 'R'-key, however the controls are keyboard + mouse only.
Sharing a level is just a simple button press in the Workshop Menu followed by filling out some level informations (title, description, etc.). Playing other levels is jus as simple. By subscribing to items in the Steam Workshop, they are automatically downloaded and ready to be played.
Free to Play
As already mentioned in my last post, the game has now changed from paid to free to play. This change was made, so that I can reach out to more people and make the game more available.
Linux Support
To make this game even more available, I have added Linux (64bit) support.
Additional Patch Notes
Audio
- 9 new Music Soundtracks
- Many new sound effects to make the game feel more alive
- Changed some sprites and colors for certain Blocks (Solve, Wave, Connector)
- Made credits prettier
- Cool animations for the Workshop Menu
- Out of Reach (World 4 Level 7): Made the level smaller so you don't have to move around so much
- Energy Belt (World 5, Level 10): Changed the level to make it a tiny bit less confusing
- End Game (World 6 Level 1): The goal is on block lower to make it more symmetrical
- Renamed some levels with silly names
- After clearing a level, the amount of taken steps will be displayed
- Doors can no longer be entered sideways
- Blocks don't get energized inside door from sideways
- Sticky Blocks got a performance boost
- Blocks should no longer get bounced or shifted into each other
- Default Volume is now at 50%
- Credits can be accessed in the Main Menu (yay for developers)
- Lots of bugfixes that nobody even knew existed, because they were only possible once the level editor was completed
What's next?
Sadly, I think this will be the last major update. I've been working on this game for long enough and I want to move on to the next. There might be the occasional bugfix and I will also be there for the community, but don't expect anything new unless the game explodes in popularity. However, the Weekly Challenges will still continue! Every Saturday, new levels will be available to play for one week on peyda.itch.io/bitlock. I always announce them on Twitter (@PeydaPete).
[ 2020-12-29 19:15:12 CET ] [ Original post ]
B.i.t.Lock
Petorio
Developer
Peter Hofbauer
Publisher
2019-09-06
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(56 reviews)
Public Linux Depots:
- B.i.t.Lock Linux [146.27 M]
B.i.t.Lock is a 2D puzzle game that revolves around different blocks that move in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 200 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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