B.i.t.Lock FREE Challenge Packs Update
150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far.
Bug fixes. Also, I will rework the options menu. it's a little bit messy and buggy.
Probably some time after the 50th Weekly Challenge. I'm at #39 right now, so it will take at least 12 more weeks until then.
Sadly, yes. After the 50th Weekly Challenge, I will no longer do any more levels. So this might be the final official levels from my side. This will also free up some time of the week for me to work on some other projects of mine.
Yes. I'm back in the game biz. I've taken a small break recently and worked on some web stuff (including my own website), but I missed working on game projects, so I will use my time to work on something new and exciting! It won't be a puzzle game this time (sorry, my puzzle lovers), but it will be interesting nonetheless.
If you want to keep up to date with what I will be working on in the near future or want to play some of the remaining 12 Weekly Challenges in advance, be sure to follow me on Twitter ( https://twitter.com/PeydaPete ).
[ 2021-05-16 16:39:46 CET ] [ Original post ]
As you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter ( https://twitter.com/PeydaPete ). However, they were only playable in a web browser and I never got to implement them in the main game. I've decided that I will be stopping after my 50th Weekly Challenge and update the game with all of my levels that I created over the year.
This update will be COMPLETELY FREE!
150 new Levels!
150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far.
What else is in the Update?
Bug fixes. Also, I will rework the options menu. it's a little bit messy and buggy.
When will the update be released?
Probably some time after the 50th Weekly Challenge. I'm at #39 right now, so it will take at least 12 more weeks until then.
No more Weekly Challenges?
Sadly, yes. After the 50th Weekly Challenge, I will no longer do any more levels. So this might be the final official levels from my side. This will also free up some time of the week for me to work on some other projects of mine.
Other Projects?
Yes. I'm back in the game biz. I've taken a small break recently and worked on some web stuff (including my own website), but I missed working on game projects, so I will use my time to work on something new and exciting! It won't be a puzzle game this time (sorry, my puzzle lovers), but it will be interesting nonetheless.
Stay tuned!
If you want to keep up to date with what I will be working on in the near future or want to play some of the remaining 12 Weekly Challenges in advance, be sure to follow me on Twitter ( https://twitter.com/PeydaPete ).
B.i.t.Lock
Petorio
Peter Hofbauer
2019-09-06
Indie F2P Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(56 reviews)
http://www.hofbauer-games.at/press/sheet.php?p=bitLock
https://store.steampowered.com/app/1138990 
B.i.t.Lock Linux [146.27 M]
B.i.t.Lock is a 2D puzzle game that revolves around different blocks that move in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 200 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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