B.i.t.Lock 1.4: Challange Packs Update
The new Challenge Packs Update for B.i.t.Lock is finally released. There is lots of stuff to do and more!
150 new levels were added to the game as 50 challenge packs. That raises the total amount of levels from 76 to 226! That's a lot! And it certainly took me a while to make them all. About a year to be exact. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job at that (except for one maybe). All the new levels are wrapped up in a single new World Section called the Challenge World, which is unlocked after completing the main game. In this world each level is actually a level pack with 1 to 5 levels (or stages) inside of them. Levels also unlock a lot faster and there is no final unlocking of the world. It's all about the juicy new challenge levels.
As this is most likely the final update, I tried to wrap it all up and do everything I can to make it as polished as I possibly can. For you it might not seem that much, but it's a bit of work for a one-man-band. Audio
I've said this already in the past, but this will (hopefully) be my final update for this game. I'll move on to a new project that I have in mind that will take an entirely new approach on gaming, so stay tuned on Twitter. However, I still have some final things to do. This includes releasing the new soundtrack of the game for free and maybe another little extra that I won't spoil for now.
I want to thank everyone who supported this game and also the players who play and appreciate the game for what it is. I've seen some amazing levels in the Steam Workshop and it fills my heart to see actual people enjoying what I make for them and contribute something of their own. I know, my game is not well known and bringing a game to the attention of people in todays age is not an easy thing to do, so I appreciate it even more. With that being said, everything is done for now. Stay tuned for my next projects and have a nice day!
[ 2021-08-13 17:24:23 CET ] [ Original post ]
B.i.t.Lock 1.4 is now live!
The new Challenge Packs Update for B.i.t.Lock is finally released. There is lots of stuff to do and more!
What's new?
150 new levels were added to the game as 50 challenge packs. That raises the total amount of levels from 76 to 226! That's a lot! And it certainly took me a while to make them all. About a year to be exact. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job at that (except for one maybe). All the new levels are wrapped up in a single new World Section called the Challenge World, which is unlocked after completing the main game. In this world each level is actually a level pack with 1 to 5 levels (or stages) inside of them. Levels also unlock a lot faster and there is no final unlocking of the world. It's all about the juicy new challenge levels.
Additional Updates and Fixes
As this is most likely the final update, I tried to wrap it all up and do everything I can to make it as polished as I possibly can. For you it might not seem that much, but it's a bit of work for a one-man-band. Audio
- 1 new Music Soundtrack (for the Challenge World)
- Music now changes in the Overworld like it does in the Level Editor, giving it a bit more of a dynamic feel and making it less annoying
- Separated percentages for main game and challenge levels
- Save file gets a shiny golden look when 100% completed
- New achievement: Master of all Elements (complete challenge world)
- New achievement: Final Lock (complete everything)
- Added VSync (finally)
- Moving the window to another monitor with different resolution no longer breaks the settings menu
- Fixed a bug, where the description will not be used when uploading a level
- Workshop menu navigation has been adjusted a bit
- Fixed a bug, where strange behavior occurred when enter was pressed as a level was completed in the level editor
- Spamming enter after leaving a level will no longer interrupt level spawning and thus will no longer make the world unplayable
- Repeatedly going on lava crack tiles and pressing undo will no longer make the lava tiles bigger or smaller (same for hole tiles)
- Wave blocks and conveyors no longer push blocks into each other (or at least I hope so, I fixed this bug like 5 times already and it keeps coming back)
- When a block is killed by a spike, which is on top of a lava crack, it will no longer play the death sound and animation from the lava tile
- The win animation (*click* at the end of level) looks cleaner now for some levels where there are multiple shapes to complete
What's next?
I've said this already in the past, but this will (hopefully) be my final update for this game. I'll move on to a new project that I have in mind that will take an entirely new approach on gaming, so stay tuned on Twitter. However, I still have some final things to do. This includes releasing the new soundtrack of the game for free and maybe another little extra that I won't spoil for now.
THANK YOU
I want to thank everyone who supported this game and also the players who play and appreciate the game for what it is. I've seen some amazing levels in the Steam Workshop and it fills my heart to see actual people enjoying what I make for them and contribute something of their own. I know, my game is not well known and bringing a game to the attention of people in todays age is not an easy thing to do, so I appreciate it even more. With that being said, everything is done for now. Stay tuned for my next projects and have a nice day!
B.i.t.Lock
Petorio
Peter Hofbauer
2019-09-06
Indie F2P Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(56 reviews)
http://www.hofbauer-games.at/press/sheet.php?p=bitLock
https://store.steampowered.com/app/1138990 
B.i.t.Lock Linux [146.27 M]
B.i.t.Lock is a 2D puzzle game that revolves around different blocks that move in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 200 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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