You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
Good Morning!
Apparently there is a bit of a security risk going on with older Unity builds, so I updated to the newest engine version and rebuilt the game. Hopefully nothing is broken, but I tested most of it and it seems fine. Of course, if you notice anything let me know in the Discussions. More info about the Unity security thing here .
I used this opportunity to also add some minor quality of live improvements:
Level transitions can now be sped up.
[/*]Reduced level transition zoom to make up for faster transitions.
[/*]Your step history will now be saved in the save file (something like \"UUDL DRLR U\"). It doesn\'t display in game but you can use my web-tool to upload your save file and get a table of all levels.
[/*]Challenge level step records are now displayed for each level part, however it will only update if your new total step count is lower or equal to your current record.
[/*]Fixed a bug where the menu could be opened while solving the level resulting in a bugged step counter or softlocking.
[/*]
I\'ll do some more testing tomorrow. Oh right, there is also a Discord server now. I\'m not really good with socials, but I\'ll probably post updates about my new game and stuff.
Peace
Minimum Setup
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 200 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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