





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
First off, we’re really sorry about how long you've had to wait for the online multiplayer. Making the game online-ready was definitely one of the most difficult tasks we undertook. If we could start-over, we'd definitely begin with coding the online modes. We underestimated the amount of time it takes to optimize a fast-paced twin-stick shooter, especially one with lots of enemies. Now, after more than 300 builds and enough coffee to 'buzz up' a small army, we can announce... it's finally coming! Yes, you heard right. We will be launching online multiplayer on July 19th U.S. PDT, so we can all be shooting green-blooded galactic scum together. We’ve extensively tested the game online and would love to hear your feedback. Let us know how it goes for you. Full disclosure: We made a few adjustments to the online mode. Having listened to feedback from the tests, we've cut down on some of the dialog. Also, enemy damage, HP and spawns have been balanced better for online play. We've also taken the decision to make Online mode available for Rogue mode but not for Conquest mode. It was really important to make Rogue Mode, which is the main gameplay mode, as good as it can be. The experience is now much better than if we'd split our efforts between both modes. We understand this might disappoint some of you, but hopefully you will still enjoy Conquest mode with friends in the offline multiplayer. Now that we're delivering the online Online, our next step is to continue improving and completing the game for all our fans ahead of the full launch. Here are next tasks we're working on:
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