Thanks for some observant achievement hunters, we noticed a few issues that we've now fixed:
"Carrot's Canoodler" and "Cerulean Sweetheart" were not triggering correctly.
The achievement icons for those have been changed to correctly say "10" instead of "20". The achievements were originally intended to require 20, but this was changed before launch due to just being too annoying and luck-based.
"The Impossible" might have actually been impossible -- it was, at least, even harder than intended. It is possible, the developer managed it! (They didn't even use cheats! )
It's now possible to turn the other way: W/Up still always turns you clockwise, but E will turn you counterclockwise.
One simple twist on a timeless classic: you're playing two games at once! Blue and orange pieces move on separate planes, slipping past each other to fit or block in surprising ways. Even after hours of playing, you will find new ways to achieve your perfect fits.
Quatris features six separate game modes, each with their own subtly different mechanics, that you will need to master independently. Can you enter the high scores in each mode?
Quatris features 12 achievements and three unlockable visual themes.