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Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the progression of changes over time, so some things may come and go. Obviously, there still isn't a demo out... I missed the deadline for the Steam Idler Fest because of a failed Steam review and I decided to completely rework the entry feature. You will see the initial idea in Standup 10.0. Also I have been moving to a new apartment, so the past few weeks have been unproductive. Anyways, here are the first posts! The earlier ones are a bit rusty
You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel after the devasting Earth-27 Mutually Assured Destruction incident.
You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel after the devasting Earth-27 Mutually Assured Destruction incident.
Hey friends! Happy 4th of July to my American players, and happy Thursday to everyone else! I hope everyone is having a great week. As decided on my discord, I have decided to begin development on a new version of Idle Research. There's a lot of things that need to be remade from scratch, specifically project infrastructure and basic game features (Research, Crafting, etc.). I personally feel like the game needs a more thoughtful approach to what I wanted Idle Research to be. I would really love if people filled out this Google Form survey, so I have a good idea on my player base's wants and needs for the best idle/incremental game experience. Here is the link: https://forms.gle/jUQ2jT9vWhH9XBhWA I'll provide more details on what will happen to the current Idle Research, but to keep it short:
Hi friends, I have finally removed the steam achievement for the Black Ice Flask. So now people should be able to 100% the game for now. This new update is still taking way longer than it should, and I again apologize for that. For those who don't know, I am a full-time computer science student who also is an intern at a software development company. On top of that, I've had a lot of personal/social obligations to focus on, and other side-projects unrelated to Idle Research. I'm doing my best to make progress, but it's just hard maintaining everything. Hopefully this achievement removal will help people! Thanks, Zach
Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand. It is currently summer break, and I am currently a full-stack software developer intern (ASP.NET + Angular for anyone who is interested). I do have more time to work on the game, but I have become such a better programmer over the past few months. This has led me to begin a rewrite project. The rewrite will consist:
Hello! I just wanted to provide the last major feature previews to provide more updates on where I am at in terms of the next major update
THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT. My personal goal is end of February or March, and I will announce 1-2 weeks before. But who knows, take this with a grain of salt :)
Anywho, here are some screenshot previews:
Offline v2.0, from Research Tier 2:
Corruption (Flasks Only):
That'll be it, stay tuned for more information!
Join the discord for more previews and announcements: https://discord.gg/9A9CjrSxeu.
Thanks,
Zach / CryptoGrounds
Hi friends! Just felt like I should provide some updates on my progress with the next major update.
THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :)
Also spoiler warning...
Anywho, here are some screenshot previews:
So this is Research Tier 2, if you didn't see the previous post. It will contain random stuff like unlocking ice, prestige v2, mastery v2, etc.
Tubes' Blue Energy will now boost Flasks' Green Energy.
Adventure is being reworked by a lot (which is taking up a lot of time). You can no longer manually deploy, your army is just based on your current Tubes. QoL! Skill Shards are also no longer RNG. More information in the future.
Flask Intruders in Tubes... more information in the future.
Simulations Rework
If there are special game breaking errors (most likely caused by crafting presets), you will now get error messages in the corner).
Ice Rework:
Ice Crafting (removing Ice Makers):
Ice Research:
Ice Mastery:
That's all I have at the moment. The update is taking forever due to me basically having to replay the entire game so I can properly balance the game pace, implement/replace/remove features, and make the game more fun! Cylinders will not be included in this update, would take way to long and I'd rather push out this content before even touching Cylinders.
The goal is to have all achievements beatable with F2P and convince Steam to allow me to add more of them :^)
I am deeply sorry these aren't posted quite frequently. I am pretty transparent on my progress via Discord: https://discord.gg/9A9CjrSxeu.
I will do my best to keep you guys up to date and will announce an ETA whenever I get closer to finishing this colossal update.
Thanks everyone, hope y'all understand,
Zach / CryptoGrounds
Hi everyone! Classes for college starts tomorrow... I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just the general list. Can't give any promises on ETAs sadly. But due to my sanity/mental health, I plan on doing my best to balance school life, social life, and game dev life. Hope y'all understand and are excited for what's to come! Thanks everyone <3
Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^) [ v0.21.7 ] [Added]
[ v0.21.6 ] [Added]
[ v0.21.5 ] [Added]
v0.21.4 [Added]
v0.21.3 [Added]
[<== v0.21.2 ==>] [Changed] - Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense. - Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win! - Alright, solitaire will now bring you back to main menu again. There has been some saving issues when it brings you directly to the game. No idea why. If this happens to you again, please get in touch immediately, and don't close your game so I can obtain player log files. In case it does happen and you are a windows user: Go to C:\Users\USERNAME\AppData\LocalLow\CryptoGrounds\Idle Research\ and send me Player.log and Player-prev.log if you have it. Otherwise, you can do it from the main menu if you scroll down to "Report Bugs" Thanks!
[<== v0.21.1 ==>] [Added] - Change All buttons in mastery - Process juice button on all sample processors (Flask Assembly). [Changed] - Mixed Scientific Notation, Scientific starts at 1e50 rather than 1e100 - Solitiare now sends you back to the game, instead of the menu [Fixed] - Minor UI Fixes - Fixed Ice Maker Steam Achievements (blue and up) - Fixed Crafting Presets being goofy - Fixed Steam iaps not buying - Fixed Playfab once again [Removed] - Locked Crafting Slots, just to clean the interface and eliminate a bug. Other minor undocumented changes (silly me) Side Note: Very sorry for the amount of bugs related to solitaire and saving lately. Hopefully those are gone for good. For the Daily Solitaire, I plan on adding one or two more easier games, so you get to choose. I also will make Daily Solitaire 1 card draw instead of 3, which should increase the chances of winning. Thank you everyone for playing. If you enjoyed, be sure to leave a review!
[<== v0.21.0.8 ==>] [Changed] - Minor UI Changes - Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds. - Daily Solitare and Diamond Shop now unlocks at 1e8. [Fixed] - Fixed the game being messed up for new people - And other undocumented bug fixes
[<== v0.21.0.6 ==>] [Added] - All accelerators now have a spend energy button on them. QoL - Added a crafting flask flashing setting - Added a fullscreen mode setting (experimental) - Current amount of fire flasks under the fire button - Prestige navigation text now displays the prestige gains when you are able to prestige. [Changed] - Auto research now defaults to on - Reduced Diamond Shop and daily solitaire unlock to 1e10 energy - The boost in daily solitaire no longer drains [Fixed] - Fixed tutorial related bugs - Fixed Playfab related bugs - Other UI bugs
Fixes more minor ui bugs Disables Steam Cloud to prevent data issues Fixes IAP related issues
- Fixed Playfab bugs - Fixed tutorial related bugs - Fixed other random things
Hi everyone! Release is around the corner. I am just as excited as you are all :) A lot of people are probably wondering if demos saves will transfer to the release version. Unfortunately, they will not (details on why later). However, you can use the save bank and pick a post where you want to start off if you'd like to. SAVE BANK! Additionally, the game will look for a demo save. If one exists, it'll ask you if you want to start fresh or import a save that has roughly ~e80 energy. This save will unlock a brand new feature that was not included in the demo! Up to you on what you want to do. I personally say you should start fresh to get a feel of all the new changes. Now the why: There are currently two layers of content: Flasks and Tubes. At the time of the demo release, these were being managed under the same save file. It was an absolute mess to say the least. Adding a third layer of content was going to be a massive amount of pain, so I knew things needed to be changed. Now, there are several save files! One for general data (such as achievements, settings, etc), flasks, and tubes. The nice thing here is that this will allow me to expand the game with ease and eventually add holiday events. I hope you all understand! Discord: https://discord.gg/9A9CjrSxeu See you all soon :) Zach / CryptoGrounds
The time has finally come! No more delays :) Mark your calendars, the game will be here on the first of August! See you soon, CryptoGrounds
Hello, Please watch the following video for an explanation on the delay. Thank you and I am truly sorry. CryptoGrounds https://www.youtube.com/watch?v=4Oysa8hqIjM
Hey guys, I messed up the build name for the demo, causing saves to not transfer to the full release :( However, there is a way! It's not too bad, here are the steps: Make sure you have ran the full release version of Idle Research, for those who have access already (and those who will in the future :D) [olist]
Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC
Hello,
Currently I am working on three different games: CryptoClickers, Idle Research, and CompactO. My plan is to finish CompactO, then finish the third/meta prestige for CryptoClickers, and then publish Idle Research.
Refer to the graphic below:
CompactO will be released sometime around end of February to end of March, that's my goal at least.
CryptoClickers should finally receive the major update and be out of early access phase by the end of June or July.
Idle Research should be finished by November to December, hopefully!
If you would like to stay up to date, join the discord!
https://discord.gg/S9mtMTw
I will be giving you guys the chance for CompactO to be wishlisted soon, so keep your eyes open for that.
CompactO will be $0.99
Idle Research will be free (yum!)
Until then, I will be hard at work creating some fun games that hopefully you guys will enjoy!
Thank you,
CryptoGrounds Games LLC
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