I don't have a lot of time and have been really busy these past few days. So this post will be a short one. Forgive me! Context menus work now! You can actually use them is what I'm saying. [img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/3642359_orig.gif] After a bit of cleaning up the save system is functional (like 100% stable) and I wanted to share with you this lovely bonfire I made to celebrate it. [img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/5917640_orig.png] Storage archetype objects are now implemented which means objects such as crates are possible and easy to add via mods. Alongside adding storage objects I ended up completely wiping and re-writing the inventory system for both the player and external objects. It's now faster and saves a bit of memory which will go a long way once multiplayer is up and running. Upon trying to compile to game using the YYC I discovered about 1,500+ broken lines of code that I ended up having to re-write. C++ is kinda strict compared to GML. I also made this new splash screen! It is a bit boring but still better than what we used to have in place. Fear not! It can be skipped in-game. https://www.youtube.com/watch?v=E7DD-6w8JRE Tools have been implemented as well. This means that you can collect resources properly! Hip-hip, hooray!
[ 2016-01-22 20:51:43 CET ] [ Original post ]
- Linux Version [60.63 M]
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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