





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I don't have a lot of time and have been really busy these past few days. So this post will be a short one. Forgive me! Context menus work now! You can actually use them is what I'm saying. [img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/3642359_orig.gif] After a bit of cleaning up the save system is functional (like 100% stable) and I wanted to share with you this lovely bonfire I made to celebrate it. [img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/5917640_orig.png] Storage archetype objects are now implemented which means objects such as crates are possible and easy to add via mods. Alongside adding storage objects I ended up completely wiping and re-writing the inventory system for both the player and external objects. It's now faster and saves a bit of memory which will go a long way once multiplayer is up and running. Upon trying to compile to game using the YYC I discovered about 1,500+ broken lines of code that I ended up having to re-write. C++ is kinda strict compared to GML. I also made this new splash screen! It is a bit boring but still better than what we used to have in place. Fear not! It can be skipped in-game. https://www.youtube.com/watch?v=E7DD-6w8JRE Tools have been implemented as well. This means that you can collect resources properly! Hip-hip, hooray!
[ 6084 ]
[ 756 ]
[ 4088 ]