





Preview Build 0.3.0.4 Item Viewer, New Menus, And Compatibility Features! And a price change!
Content Related • New world size options • New menu system • New item viewer Gameplay • Removed pillars • Added ceilings Bugs • Dragging an empty inventory slot into another empty slot. [Crash] Misc • The vertex buffer method can now be changed (via graphics.ini) • A different method of vertical synchronization has been made available (via graphics.ini) • Reverted to default interpreter compilation for the executable file. Slower but more stable/compatible. [img=http://i.imgur.com/e6szdhg.gif] In this preview build, I put a lot of time and effort into making the item viewer more of a wiki. That way mods are less difficult to learn. As someone who has played their fair share of modded games *cough cough... MINECRAFT*, there is a huge lack of documentation in most cases. [img=http://i.imgur.com/xcdPswB.jpg] If you haven't seen it yet, you can track my progress live through this amazing website: https://realtimeboard.com/app/board/o9J_k0hFuQI=/ [img=http://i.imgur.com/bTuqfwt.png] I should add, at the moment of posting... The board just shows all the work I've finished. I have to set aside some time in a bit to lay out my next step in development. The only menu that I still have to fix is the controls menu. That has a lot of positioning I have to take care of so I will take care of it later on
In the meantime while Project Explore is not being worked on full-time, I will be lowering the price of the game to allow more people a chance to hop on board prior to the price increase expected when we step into version 0.4 (multiplayer update).
The stable build technically just got an update, I wanted to quickly explain it. The preview build will now be packaged alongside it to make it more accessible to you. When you launch Project Explore, you'll be given two options to launch the game, Project Explore (Stable) and Project Explore (Preview). This will allow me to provide updates more easily as well. I'll be doing my best to balance my work between projects and hopefully will have more to show everyone soon!
[ 2016-05-06 18:12:07 CET ] [ Original post ]
Change Log 0.3.0.4
Content Related • New world size options • New menu system • New item viewer Gameplay • Removed pillars • Added ceilings Bugs • Dragging an empty inventory slot into another empty slot. [Crash] Misc • The vertex buffer method can now be changed (via graphics.ini) • A different method of vertical synchronization has been made available (via graphics.ini) • Reverted to default interpreter compilation for the executable file. Slower but more stable/compatible. [img=http://i.imgur.com/e6szdhg.gif] In this preview build, I put a lot of time and effort into making the item viewer more of a wiki. That way mods are less difficult to learn. As someone who has played their fair share of modded games *cough cough... MINECRAFT*, there is a huge lack of documentation in most cases. [img=http://i.imgur.com/xcdPswB.jpg] If you haven't seen it yet, you can track my progress live through this amazing website: https://realtimeboard.com/app/board/o9J_k0hFuQI=/ [img=http://i.imgur.com/bTuqfwt.png] I should add, at the moment of posting... The board just shows all the work I've finished. I have to set aside some time in a bit to lay out my next step in development. The only menu that I still have to fix is the controls menu. That has a lot of positioning I have to take care of so I will take care of it later on
Price Change
In the meantime while Project Explore is not being worked on full-time, I will be lowering the price of the game to allow more people a chance to hop on board prior to the price increase expected when we step into version 0.4 (multiplayer update).
Stable Build Update
The stable build technically just got an update, I wanted to quickly explain it. The preview build will now be packaged alongside it to make it more accessible to you. When you launch Project Explore, you'll be given two options to launch the game, Project Explore (Stable) and Project Explore (Preview). This will allow me to provide updates more easily as well. I'll be doing my best to balance my work between projects and hopefully will have more to show everyone soon!
[ 2016-05-06 18:12:07 CET ] [ Original post ]
Project Explore
Seabass and Gazelle Studios
Developer
Seabass and Gazelle Studios
Publisher
2017-08-10
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(126 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Version [60.63 M]
Available DLCs:
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
MINIMAL SETUP
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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