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What will be changed next?
A lot of the community here has asked for a creative mode and in the past modding has be requested. I have included modding this time around but I have yet to get around to a creative mode. I've decided to streamline the console commands. It lets you add items to your inventory, change the speed of the day and night cycle, and more. I didn't really consider how many of the current users here are interested in modifying Project Explore or just messing around with it.
Currently you can modify biomes, what spawns in them, items, tools, crafting, and pretty much everything aside from terrain textures. This all works within Multiplayer (except for books right now). THAT IS NOT TO SAY THAT MULTIPLAYER IS AVAILABLE YET. Have to clarify that. I'll be adding the possibility of player modifcation. Making the player move faster, have more/less health, damage resistance, and maybe even more!
A lot of players who experienced Project Explore 0.2.1.2 and prior seemed to have enjoyed some of the weather in the game. Particularly the rain. That will be the next feature I'll be working into the experimental build. In the new beautiful world you can expect that rain to look at least as lovely as it used to.
Each and every one of you have motivated me to continue my work on Project Explore. I seriously appreciate all the support I get from you wonderful people. I hope we build an amazing game together. ːCuteBearDollː
[ 2016-08-23 09:02:44 CET ] [ Original post ]
Creative Mode?
A lot of the community here has asked for a creative mode and in the past modding has be requested. I have included modding this time around but I have yet to get around to a creative mode. I've decided to streamline the console commands. It lets you add items to your inventory, change the speed of the day and night cycle, and more. I didn't really consider how many of the current users here are interested in modifying Project Explore or just messing around with it.
Expanding Modifcation
Currently you can modify biomes, what spawns in them, items, tools, crafting, and pretty much everything aside from terrain textures. This all works within Multiplayer (except for books right now). THAT IS NOT TO SAY THAT MULTIPLAYER IS AVAILABLE YET. Have to clarify that. I'll be adding the possibility of player modifcation. Making the player move faster, have more/less health, damage resistance, and maybe even more!
Weather
A lot of players who experienced Project Explore 0.2.1.2 and prior seemed to have enjoyed some of the weather in the game. Particularly the rain. That will be the next feature I'll be working into the experimental build. In the new beautiful world you can expect that rain to look at least as lovely as it used to.
Thanks to you
Each and every one of you have motivated me to continue my work on Project Explore. I seriously appreciate all the support I get from you wonderful people. I hope we build an amazing game together. ːCuteBearDollː
[ 2016-08-23 09:02:44 CET ] [ Original post ]
Project Explore
Seabass and Gazelle Studios
Developer
Seabass and Gazelle Studios
Publisher
2017-08-10
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(126 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Version [60.63 M]
Available DLCs:
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
MINIMAL SETUP
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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