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Networking and GMS 2!
I've began work on the multiplayer and so far it is coming along great! You'll see from the gif below that I've set up smooth movement already. (Left side is regular, right side is smooth) [img=http://imgur.com/mykgDL3.gif][/img] So far I've only tested up to 16 clients but it seems to be doing just fine! [img=http://imgur.com/sKYlA0B.png][/img] I had a couple friends join and we all opened up multiple clients to test. Server capped at about 1% CPU usage and 19mb of memory with 16 clients. I expect 64 player servers to be a realistic goal.
With the release of Game Maker: Studio 2 there stands little reason to not upgrade Project Explore to the latest engine and so I did. There are two major advantages to upgrading engines... 1. DirectX 11 support means that the game will run even faster! While it is not necessary at all with the current fps the game is getting (2500+) I like to always provide the best experience possible. 2. A brand new (and much better) IDE means that I can develop the game faster. There are numerous performance improvements and visual improvements that came with GM:S 2.
I am hoping to get this build out to the public within the next two months. I can't make any promises as I of course have another game I'm working on as well. I've been putting in two or more hours pretty much every day for the past week and plan to continue doing so until I can get out this build. All of this art is placeholder by the way so don't freak out just yet!
[ 2017-02-03 04:36:56 CET ] [ Original post ]
The partial functional multiplayer
I've began work on the multiplayer and so far it is coming along great! You'll see from the gif below that I've set up smooth movement already. (Left side is regular, right side is smooth) [img=http://imgur.com/mykgDL3.gif][/img] So far I've only tested up to 16 clients but it seems to be doing just fine! [img=http://imgur.com/sKYlA0B.png][/img] I had a couple friends join and we all opened up multiple clients to test. Server capped at about 1% CPU usage and 19mb of memory with 16 clients. I expect 64 player servers to be a realistic goal.
Upgrading to GMS 2
With the release of Game Maker: Studio 2 there stands little reason to not upgrade Project Explore to the latest engine and so I did. There are two major advantages to upgrading engines... 1. DirectX 11 support means that the game will run even faster! While it is not necessary at all with the current fps the game is getting (2500+) I like to always provide the best experience possible. 2. A brand new (and much better) IDE means that I can develop the game faster. There are numerous performance improvements and visual improvements that came with GM:S 2.
So when will this version be available?
I am hoping to get this build out to the public within the next two months. I can't make any promises as I of course have another game I'm working on as well. I've been putting in two or more hours pretty much every day for the past week and plan to continue doing so until I can get out this build. All of this art is placeholder by the way so don't freak out just yet!
[ 2017-02-03 04:36:56 CET ] [ Original post ]
Project Explore
Seabass and Gazelle Studios
Developer
Seabass and Gazelle Studios
Publisher
2017-08-10
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(126 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Version [60.63 M]
Available DLCs:
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
MINIMAL SETUP
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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