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Regular live development streams and more progress!
I've been streaming regularly as of lately and have decided to give Project Explore a minimum of 3 hours a day from now on. At the moment the artist is away so I'm doing pretty much everything myself. Once he returns you should see some lovely new art! If you would like to hang out with me and give me some input on the game while it is still in its early stages, feel free to stop by, the link is below! Stream Link [img=http://imgur.com/qh1JgUV.png][/img]
You are able to see all available crafting recipes for the table you are currently using now without any extra work. All the item requirements are shown for it as well simply by hovering your mouse over the item. This was just implemented yesterday and I plan to polish and revise the UI a bit more but I think this is a step in the right direction. Additionally, you'll be able to search for items via a toolbar in the near future. [img=http://i.imgur.com/m1VPxyo.png][/img]
While I don't have a whole lot to show of it yet there are now crops in the game. They allow for modding support just like everything else and so you can expect massive farming mods in the future. Those sad little yellow plants are my own art and will be replaced. [img=http://i.imgur.com/N9zmgI9.png][/img]
I don't have any screenshots of it available just yet but it is ready and you'll see it in game for sure. This allows for players to carry torches or possibly fires to spread with their own lighting. Who knows!
I'm not entirely sure just yet but I do know that I want the game to be a bit more stable and polished. Ideally I'd like the multiplayer to be ready for everyone to use as well. There are a few large chunks of work left such as objects being saved to chunks, NPCs, and combat. With such large parts of the project still left to do, I can't really make a prediction. Lastly, the old version of Project Explore (the current Stable build)... I'll be leaving it available to everyone in the launcher options so that anyone who has purchased the game in hopes of keeping around the old version can.
[ 2017-04-12 19:27:47 CET ] [ Original post ]
Live development streams
I've been streaming regularly as of lately and have decided to give Project Explore a minimum of 3 hours a day from now on. At the moment the artist is away so I'm doing pretty much everything myself. Once he returns you should see some lovely new art! If you would like to hang out with me and give me some input on the game while it is still in its early stages, feel free to stop by, the link is below! Stream Link [img=http://imgur.com/qh1JgUV.png][/img]
The new and improved crafting system
You are able to see all available crafting recipes for the table you are currently using now without any extra work. All the item requirements are shown for it as well simply by hovering your mouse over the item. This was just implemented yesterday and I plan to polish and revise the UI a bit more but I think this is a step in the right direction. Additionally, you'll be able to search for items via a toolbar in the near future. [img=http://i.imgur.com/m1VPxyo.png][/img]
Farming
While I don't have a whole lot to show of it yet there are now crops in the game. They allow for modding support just like everything else and so you can expect massive farming mods in the future. Those sad little yellow plants are my own art and will be replaced. [img=http://i.imgur.com/N9zmgI9.png][/img]
Dynamic Lighting
I don't have any screenshots of it available just yet but it is ready and you'll see it in game for sure. This allows for players to carry torches or possibly fires to spread with their own lighting. Who knows!
When will this version be playable and publically available?
I'm not entirely sure just yet but I do know that I want the game to be a bit more stable and polished. Ideally I'd like the multiplayer to be ready for everyone to use as well. There are a few large chunks of work left such as objects being saved to chunks, NPCs, and combat. With such large parts of the project still left to do, I can't really make a prediction. Lastly, the old version of Project Explore (the current Stable build)... I'll be leaving it available to everyone in the launcher options so that anyone who has purchased the game in hopes of keeping around the old version can.
[ 2017-04-12 19:27:47 CET ] [ Original post ]
Project Explore
Seabass and Gazelle Studios
Developer
Seabass and Gazelle Studios
Publisher
2017-08-10
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(126 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Version [60.63 M]
Available DLCs:
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
MINIMAL SETUP
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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