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Alpha 1.0.7 Faster chunks, more mods, and fixes!
Working on a game like this involves jumping back and forth between the Vanilla gameplay, the modding capabilities, and the multiplayer. Obviously this means not every update will bring a ton of changes to any one part of it but I'm doing my best. Yesterday I finished up where Gazelle left off and completed the Object section of the mod creation documentation.
Kaller's Ultimate Pack is described by the author as... "An overhaul to some of the games graphics, items and progression. Makes the game a lot harder." I've personally followed the development of this mod and can assure you it is thought through and well executed. The mod can be downloaded from our Sponsored Mods Page.
| Vanilla Gameplay | -Two new "BearDen" biomes -New lootable skeletons | Modding | -Object tag "item" was pointless as of the inventory update included in pre-alpha releases and so was removed -Object tag "light_strength" was added for "construction.light" objects -Object tag "hitbox" can now be applied to "construction.decoration", "construction.light", "storage", and "plant" objects -Added object tag "crafting_return" which allows for a crafting recipe to return more than one of an item |Performance | -Chunk loading should be a lot faster now (removed some extra file checking) -Plants now load from files and process faster | Bug Fixes | -Copper would read as "Coal" in the inventory -When harvesting in multiplayer the material hit action would occur twice -You no longer lose hunger, thirst, or soft-cap health when in combat -Stone pickaxe was being identified as an "axe" (again) -Thirst was copying the value of hunger -Officially fixed plants -Dying will now reset item meta data in the players inventory | Misc | -Raised the sleep margin from 0ms to 5ms to increase CPU saturation which should stop FPS dipping (Windows OS) -The crafting recipe UI will now adjust its height to prevent itself from going off the bottom of the screen Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter
[ 2017-07-23 22:04:56 CET ] [ Original post ]
Balancing everything
Working on a game like this involves jumping back and forth between the Vanilla gameplay, the modding capabilities, and the multiplayer. Obviously this means not every update will bring a ton of changes to any one part of it but I'm doing my best. Yesterday I finished up where Gazelle left off and completed the Object section of the mod creation documentation.
Our first sponsored mod
Kaller's Ultimate Pack is described by the author as... "An overhaul to some of the games graphics, items and progression. Makes the game a lot harder." I've personally followed the development of this mod and can assure you it is thought through and well executed. The mod can be downloaded from our Sponsored Mods Page.
Patch Notes
| Vanilla Gameplay | -Two new "BearDen" biomes -New lootable skeletons | Modding | -Object tag "item" was pointless as of the inventory update included in pre-alpha releases and so was removed -Object tag "light_strength" was added for "construction.light" objects -Object tag "hitbox" can now be applied to "construction.decoration", "construction.light", "storage", and "plant" objects -Added object tag "crafting_return" which allows for a crafting recipe to return more than one of an item |Performance | -Chunk loading should be a lot faster now (removed some extra file checking) -Plants now load from files and process faster | Bug Fixes | -Copper would read as "Coal" in the inventory -When harvesting in multiplayer the material hit action would occur twice -You no longer lose hunger, thirst, or soft-cap health when in combat -Stone pickaxe was being identified as an "axe" (again) -Thirst was copying the value of hunger -Officially fixed plants -Dying will now reset item meta data in the players inventory | Misc | -Raised the sleep margin from 0ms to 5ms to increase CPU saturation which should stop FPS dipping (Windows OS) -The crafting recipe UI will now adjust its height to prevent itself from going off the bottom of the screen Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter
[ 2017-07-23 22:04:56 CET ] [ Original post ]
Project Explore
Seabass and Gazelle Studios
Developer
Seabass and Gazelle Studios
Publisher
2017-08-10
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(126 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Version [60.63 M]
Available DLCs:
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
MINIMAL SETUP
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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