I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project. This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher resolution textures and replacing the ugly pixel art ones I created. [img=https://i.imgur.com/iIl9wv5.jpg][/img] Following the new textures I fixed danger zones not working correctly. This means turn-based combat is back until we (Kaller and I) get around to replacing it with the original combat (swing and run). [img=https://i.imgur.com/IGpOGQA.jpg][/img] I also grabbed the original code used to create the fake 3D effect from the original game. [img=https://i.imgur.com/CyvRYyn.jpg][/img] I'd like to implement it back in and involve the mod system in how it's used. Alongside all of this I hope to make use of some of the various improvements that have been made to Game Maker Studio 2.
[ 2018-04-06 01:42:28 CET ] [ Original post ]
I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project. This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher resolution textures and replacing the ugly pixel art ones I created. [img=https://i.imgur.com/iIl9wv5.jpg][/img] Following the new textures I fixed danger zones not working correctly. This means turn-based combat is back until we (Kaller and I) get around to replacing it with the original combat (swing and run). [img=https://i.imgur.com/IGpOGQA.jpg][/img] I also grabbed the original code used to create the fake 3D effect from the original game. [img=https://i.imgur.com/CyvRYyn.jpg][/img] I'd like to implement it back in and involve the mod system in how it's used. Alongside all of this I hope to make use of some of the various improvements that have been made to Game Maker Studio 2.
[ 2018-04-06 01:42:28 CET ] [ Original post ]
- Linux Version [60.63 M]
- Project Explore - OST
Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.
You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.
The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...
Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!
"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
- Storage: 200 MB available space
- OS: Ubuntu 14 or above (32-bit Only)
- Processor: Intel i3 550 or AMD Phenom II X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL-capable graphics card with valid driver. 256MB graphics
- Storage: 250 MB available space
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