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Primeval
Rivstyx Games Studio Developer
Rivstyx Games Studio Publisher
Jan 2021 Release
FREE
Game News Posts: 55
🎹🖱️Keyboard + Mouse
7 user reviews (7 reviews)
DevLog #20 Many changes

Hello, Players can now purchase up to the full roster of 17 units and spells. The reward breakdown is... The base essence for a match is 3X the total number of player hexes in the match. All players in a match receive this base essence just for playing. The winner of the match receives double base essence. The winner receives one hex for every 2 players in the match. The winner receives a free migration for every 3 players in a match as long as they have not exceeded the 17 total roster size. The create purple resource spell has been reworked. It used to add a purple resource to a hex and then perform a gather resource. Now it simply adds 2 purple resources to a hex. The max resources are not affected. Burn damage has also been reworked... It used to have to burn through your unit defense before damaging a unit, It ignores hex defense. Now it does one damage to unit defense and one damage to health if there is defense. If there is no remaining defense it does 2 damage to the health instead. If there is remaining defense after doing the burn damage the value increases by 1. If there is no remaining defense it decreases by one. This will make extinguish, healing rain and temples much more important. In the future we will be adding vulnerability as well as being impervious to certain statuses. For example, the phoenix would be impervious to burn and the ice witch may take double damage from burn. Also, the rot zombie is impervious to disease but can spread it. Thank you, RGS


[ 2021-02-17 21:46:38 CET ] [ Original post ]



Primeval is a turn-based strategy game where you play the part of a deity trying to build your domain and compete with other deities for power and essence.

Each player creates a unique domain complete with hexes/terrain, population, spells, buildings and other improvements. No two domains are the same from player to player.

During combat each individual domain is combined to create the battle map. As you win games your domain will increase in size and power. If you lose it will diminish.

The ultimate goal is to create a domain that stands the test of time. However, even if you lose your domain an entirely new world is simply waiting to be called forth.



Every player starts off in the void. It is at this point a player will generate a domain. A domain consists of a map of hexes which represents the land mass the player controls. It also contains a base population of units, buildings, spells or other features that are compatible with the world. Players can regularly add new units, spells and buildings to this map between battles.

For example, if your domain was a desert and volcanic world it may populate with hydras, manticores and fire based spells. However, if it was an icy world you may end up with yetis, polar bears and cold based spells instead.

Every player has a castle. The castle represents the seat of power in your domain. You place it on your map where you think it can be easily defended. If you lose your castle in a battle the game is lost.

Battles are created combining each players’ maps together to form a much larger battle map. Each hex on a map contains different resources and each turn the current player gathers a number of resources from hexes in their domain. Resources are used to produce units, cast spells etc.

Battle continues until only one castle remains. At that point the winner receives new hexes, new populations, spells or other improvements based on how many players were in the battle. Players in the battle that did not win will lose a hex from the edge of their domain. This could result in a loss of population as well if they can no longer be sustained. Your domain also contains a special hex called the nexus. All hexes must be able to trace a path to the nexus. If a hex is lost that prevents other hexes access to the nexus they will be lost as well. If the nexus is lost the domain is lost.

Also, every player that participates in a battle whether they win or lose will gain essence based on the size of the map to spend upgrading their domain.





  • Every player has a completely unique domain and population.

  • Since no two maps or population are the same strategies that work for one player may not work for every player. Even if you are winning and gaining hexes you will have to alter your play style in order to keep winning.

  • Maps are combined into thousands of different combinations so no two games are ever the same.

  • Dozens of units, spells, buildings, hex types and improvements with more being added regularly.

  • In battles the map is ever changing as well. You may be just about to win when a lava beast emerges and starts wreaking havoc across your domain, a chokehold you have been defending suddenly opens up or a mysterious pyramid appears out of the sand beckoning you to find the ankh and reap the rewards. There are myriads of events to keep the battle interesting.

  • Battles are fought between 2-8 players.

MINIMAL SETUP
  • OS: Ubuntu 20.4. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.Network: Broadband Internet connection
  • Storage: 2 GB available spaceAdditional Notes: 16:9 resolution

GAMEBILLET

[ 5945 ]

16.96$ (15%)
12.44$ (17%)
4.95$ (17%)
42.34$ (15%)
8.29$ (17%)
16.79$ (16%)
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17.54$ (12%)
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16.97$ (15%)
5.03$ (16%)
17.59$ (12%)
0.90$ (90%)
GAMERSGATE

[ 1934 ]

1.5$ (70%)
0.68$ (91%)
3.4$ (91%)
3.38$ (62%)
6.8$ (83%)
3.83$ (74%)
0.89$ (87%)
1.13$ (91%)
4.25$ (57%)
7.2$ (64%)
4.46$ (70%)
1.13$ (96%)
15.74$ (48%)
8.49$ (58%)
13.49$ (46%)
1.53$ (91%)
5.52$ (72%)
4.14$ (86%)
7.92$ (74%)
3.4$ (91%)
1.08$ (91%)
7.5$ (75%)
2.25$ (89%)
1.8$ (91%)
0.85$ (91%)
3.4$ (91%)
4.14$ (86%)
17.99$ (40%)
1.28$ (91%)
0.6$ (91%)
MacGamestore

[ 1837 ]

1.99$ (87%)
2.49$ (75%)
1.49$ (85%)
1.49$ (85%)
1.24$ (75%)
2.49$ (88%)
18.99$ (24%)
4.99$ (88%)
14.99$ (57%)
1.19$ (88%)
1.29$ (84%)
1.49$ (75%)
1.19$ (88%)
11.49$ (71%)
4.99$ (83%)
1.19$ (94%)
1.99$ (85%)
25.99$ (13%)
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1.19$ (94%)
1.29$ (91%)
73.99$ (8%)
67.19$ (16%)
21.99$ (27%)
1.99$ (80%)
29.99$ (50%)

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