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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello, Snarky achievements aside I would like to thank everyone that played the game and enjoyed it. However, there is no reason to continue development of the game at this time and so I will be moving onto other projects. Primeval held a lot of promise but very few wanted to give it a chance. It never received much love from the community but I enjoyed creating it and I met a few new friends as well. Things I learned No matter what the game is provide a single player/campaign mode! If I had given the game another year of development and focused on single player out of the gate the game would have done better. Even in early access the UI is the biggest thing that matters. Despite what Unity says. Make it so players don't actually want to play the game but instead want to stare at your menu for hours steamhappy Seriously though, at least have tool tips for everything and a common consistency. Make sure to use styles. This project was originally created long before UI Builder and other CSS like tools(still in preview) for Unity and I did not get around to upgrading. I was more focused on features and figured I would enhance the UI later. Include a massive tutorial that explains every aspect of the game. I remember the flappy bird tutorial and campaign. It was amazing steamhappy Don't friend people that give you reviews. It makes it look like you got your friends to review it. Nah, I am glad I friended my reviewers.steamhappy Keep your costs low. I never ran afoul of this as my back end costs me less than my Netflix subscription per month and my main source of income is not Primeval. BrainCloud is a fantastic BaaS BTW. Overall, I really enjoyed making the game and look forward to other projects. I wish it would have worked out but I am very happy with the experience. Thank you again and keep playing, Riv
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