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Here's a little update to fix a few bugs that I've noticed during the last monthes. Mainly improper colliders, and some bad respawn places.
Hello everyone, Here is a MASSIVE update of Slide, Animal Race! I tried to listen to all the feedback you gave me. I hope you'll like it! Main improvements:
Hello dear followers,
Recently I've been working on the next update for "Slide, Animal Race", and on top of the 4 new tracks, there will also be 2 new playable animals. Here's a few screens to introduce you a cute raccoon and a wild eagle:
Of course, I plan to keep adding more animals on the long run. Ideally, I would like to add tons of them! But, it takes a bit of time...
Anyways, stay tuned, the upgrade will come next month :)
Meanwhile, take care.
Peace.
Hello everyone,
It's been a while since my last post, so here is a quick news regarding Slide, Animal Race: Im currently working on new tracks in order to provide more content (Ive had some kind feedback from you players about that). So here are a few screens:
A track among cloud whales
Another desert track (that I designed with my daughter... more on that later)
The Wave! A massive tsunami that should make everything upside down
I plan to add more of course, and these should be released before the end of year.
I hope you'll like it!
Peace, take care!
Hello there! Its been a while! As always, I have many new things to share with you, and not enough time to write about it!
But one thing at a time ! Today I share a few Blender video tutorials Ive made while creating Slide Animal Race. Its the making-of of the penguin character, from scratch to the final asset. Each video is 10-15mn long and present a single stage of the creation : modeling, texturing, rigging and animation.
The final asset in game: a cool penguin
The audio is in French (so you can hear my beautiful voice ), but hopefully, the video process is pretty much self explanatory so it can be understood by everyone.
So here are the 4 videos:
[previewyoutube=7zMcMB4qekc;full][/previewyoutube]
[previewyoutube=tYb9_5zKOmU;full][/previewyoutube]
[previewyoutube=6_3coLLMUHk;full][/previewyoutube]
[previewyoutube=GmWyBP8VD7Y;full][/previewyoutube]
I hope youll like it! Peace!
PS: i'm also working on new content for the game, but more on that later!
The Slide OST is now available on the main game page. It includes the 8 tracks of the game:
Less wind trail FX Fix Lantern Festival readability + more rocks on the edges Fix stuck AI sometimes Fix Celtic Lands bug on final shortcut with piloting help Fix some spanish translations Add Penguin trails Faster acceleration Fix Hint size
Less wind trail FX Fix Lantern Festival readability + more rocks on the edges Fix stuck AI sometimes Fix Celtic Lands bug on final shortcut with piloting help Fix some spanish translations Add Penguin trails Faster acceleration Fix Hint size
Hello everyone! Today is the big day! Slide, Animal Race finally comes to release after 1 year of work! I hope you'll like it :) Here's a little trailer to celebrate: [previewyoutube=mh4fYXY6SxU;full][/previewyoutube] You can check the game here : Slide, Animal Race Steam Page It's been quite a journey to get there, and I learnt a lot in many different areas in the process (music, marketing, animation, level design, whatever, you name it...). Thanks a lot to everyone for all the feedbacks, the tests, the discussions, the cheering up... For reminders: Slide, Animal Race is a local multiplayer race game with cute animals, for little and big kids. In this game, you can:
Hello everyone,
The final release of Slide is approaching! For reminders, it's planned on February, 17th.
Right now I'm working on (better) translations of the game. It will be available in English, Simplified Chinese, Russian, Japanese, Korean, French, German and Spanish. Here's a little glimpse at it:
It's pretty weird to rediscover your own game in a foreign language...
I've also worked on fixed camera positioning. They are used to showcase the track and the animals when you've finished a race.
Anyways,I'm also working on minor bugs, balancing AIs, ... Almost there!
Thanks for your patience!
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