





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
ITS FRIDAY!!! And at Blind Alien Productions that means it is time for the weekly release. As it is that the game is still in early access these updates are going to focus more on mechanical additions and refinement rather than content updates. Weekly content updates is schedule for after official launch, so please bear that in mind. Right now I am working on a plan for moving the loadout menu into the hangar of the Heliosiren and want to eventually setup module slots for each ship. I've posted some information about it in the discussion boards. Additionally I've added a lore forum to the discussion boards. this forum will be used to house much of the supporting lore for the game until I can get something resembling a wiki put together in the future. These are the following changes that have been made this week. More to come in the future. -Integrated Xbox controller setup using Unity's new input system and laid the ground work for more controller configurations in the future. -Integrated object pooling for performance considerations. -Added hit indicator sound for confirmation when player cannons hit target. -Touched up particle effect for player cannons to help accentuate when player cannons hit target. -Reworked configuration menu to allow for better management of settings now and in the future. -Added new settings controls for controller and mouse setups. -Added new in mission pause menu with limited settings control. -Added new accuracy parameter to NPC enemies to reduce their laser point precision as it was not very realistic and caused some difficulty issues in gameplay balance. -Tweaked thermals management for all ships to be a bit more noticeable. -Added new Flight Leader SF-33 Ostriye starfighter that is harder to take down and has a high percentage chance of loot drop on kill in patrol map. -Added more artwork and destructables to the Frontier's Reach Patrol map. -Added new launch sequence to mission start and player respawn. -Switched unity project from 32bit to 64bit this will mean that a 64bit version of the game will be in the next update. -Adjusted pause game controls to allow for more control over when it comes up and to ensure it acts appropriately. -Reworked and added more detailing to hangar interior. -Added new mouse cursor art. -Reworked collisions on some capital ships to allow for better and more accurate collisions. -Added target markers to capital ship engines. -Adjusted music on a number of the story missions to add more audible diversity. -Adjusted cloud density and coloring on some levels. -Added audio alert when player hits playspace boundary. -Various balance changes to NPC starfighters to facilitate better navigation performance in the games levels and environments.
[ 5885 ]
[ 1932 ]
[ 2061 ]