This Friday's update sees the addition of a major new feature, the module customization system. This system allows players to equip up to 3 modules on to a starfighter to tweak it's performance or to add additional functionality. MAJOR FEATURE ADDITION Added new module system that allows players to tweak various aspects of their favorite starfighters and to add additional functionality. New modules inluded are as follows: --Radiator: Cools starfighters faster when not boosting or shooting. --Hardened Armor: Reduces incoming damage from enemy fire. --Counter Measure Launcher: Automatically launches counter measures when it detects missiles that are too close. --Enhanced Fuel Injectors: Increases starfighter speed across the board. --Quantum Field Emitters: Increases Yaw, Pitch, and Roll speed. Reworked loadout menu to include new outfitting menu for module customization. Added new buildings and starfighters to score board. Added brand new starfighter NAM HF-22 Nujoma's Shield. Adjusted reticle graphics for better over all visibility in the game. Added new sound to the SF-38 Vektor. Unlocked all playable starfighters so players can experience them from the beginning (for now). Changed salvage amount for new players so that players testing don't have to worry about salvage costs. Fixed some lighting issues in the heliosirens hangar bay. Added audio warning when player enters map operational boundary. Renamed a capital ship to help fill out a manufacturer's line of ships in the lore.
[ 2020-12-11 16:03:51 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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