The patch notes for this update may seem small, but rest assured a LOT went into this update. I got an obscene amount of work done this week to bring cockpit views to each starfighter, but the work has yet to stop. Tweaks to how each starfighter flies and feels will inevitably need to be made and I'm definitely willing to take feedback from anyone willing to give it. - Integrated Logitech Extreme 3D Pro joystick controls for Yaw, Pitch, Roll, Primary Fire, and -Secondary Fire. Throttle and all other controls are still tied to the keyboard. - Integrated new cockpit view system that can be set in configuration menu between missions. - Overhauled the artwork and added cockpit view for all of the existing player flyable starfighters. - Major optimizations across the board to increase game performance. - Added new sound for the Volkov Heavy Industries SF-38 Vektor Starfighter. - Added accuracy parameter to all turrets. (Still testing so may not be super noticeable right now). - Adjusted health on both gun and missile turrets to reduce their time to kill. - Adjusted health on fuel tanks to reduce their time to kill. - Tweaked Yaw, Pitch, and Roll speeds on some starfighters to accommodate new cockpit views and joystick control setup.
[ 2020-12-18 23:24:54 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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