





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Happy holidays to everyone out on the frontier! This weeks update brings a mix of visual improvements, optimizations, and rework of how enemy AI starfighters behave in the heat of combat. -Complete visual redesign of the Heliosiren menu interface with a different color scheme. -Complete rework of the NPC starfighter behavior when dog fighting and winged, AI should feel more aggressive and evade when the player is behind it. Should also yield fewer instances of flying around each other. -Added new bullet mesh for cannon projectiles and added particle effect trail with a new unique particle texture. -Reworked the engine trails particle effects with a new unique texture. -Major optimizations to terrain mesh and added sliders for terrain quality control to the config menu. -Added new controls to the config menu for post effects controls. -Added new crash sequence for when the player is shot down that works for both third person and cockpit view. -Made adjustments to the in mission menu so that if the player hits the exit key/button it will apply the adjusted settings. -Added new landing sequence for mission endings. Player's ship will now have control overriden upon entering the hangar. -Added loading screens to the main menu when starting missions. -Added a button to the config menu for changing pilot profiles. -Adjusted lighting in the load and outfitting menu hangar space to make it easier to see the starfighters. -Continued level design and development of key features for patrol missions. The Frontier's Reach patrol mission as a result has some new stuff to check out. -fixed a small bug that would keep the reticle from changing colors at the appropriate times.
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