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This weeks update sees some visual touch ups and additions. Chief among them is some new cloud artwork. Additional some experimental changes have been made to work out just how big we can make a level. We trying a small expansion for now but are looking at something much larger in scope. -Tweaks to launch sequence to reduce instances of launching prematurely or launching into walls. -New artwork for frontier settlements. -Major optimizations for aim scope and radar rendering as well as for cockpit view. -New clouds for all the levels that currently use clouds. -New starfighter instrument artwork. -Fix for an instance where lock on based munitions wouldn't actually lock on. -You can now adjust the calibre of the cannons on your starfighter in exchange for more salvage. These new cannons options will affect the rate of fire and sound that is played when you fire your primary weapon. -Rework of several textures in the game to add dirt and grime to make them feel less clean and new. -Tutorial level is now larger as a result of experimenting with some methods to increase level size. -Redesign of the Kruger Interstellar S-27 Wildboar. -Heat management for guns is now implemented with it's own gauge in the cockpit. -Caldero Patrol map added to the game to test out lighting and begin the process of building out the level. -Added new Colonyship artwork to a number of levels.
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