This weeks update blog is small as I've had to spend some time on projects that are not this game. However, this update brings the first pass at an implementation of the user interface for 3rd person mode. And the release of a new starfighter. I also spent more time getting the team up to speed and managing team taskings. Additionally, this past week saw more time and effort put towards laying the foundation for future updates and while that is reflected in this update, the core of that future expansion will not seen in this update. This period of refinement is pretty big shift in how the game is structured and it may take some time before it is ready for public release. - Added new starfighter. The Lochland and Masters F-135 Solarhawk. The new starfighter is locked until you get to mission 11 as it is not fully integrated into every mission. - Added new large environment to patrols for testing purposes. This environment is foundation that will be used to construct all future levels. It is quite large in comparison to the previous levels and sufficiently more diverse. There are also multiple set pieces which are still in the process of being cosntructed. While it is currently setup in the patrols section of the game, it will eventually play host to many missions and provide much greater replayability. - Added new user interface for 3rd person perspective while on mission. This UI will likely see changes in the future. - Fixed a bug that would cause enemy AI to get stuck searching for the player at the players last known position.
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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