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This weeks update is a significant change in the games architecture as it sees the expansion of levels completed and the beginning of major moves in terms of level design. Additionally more refinements have been made to the Mission Manager to increase it's robustness and prep it for custom missions. This is yet another big step in the proper direction and it opens the game up by a significant margin. - All map locations have been restructured into different locations and scaled up for implementation into the new level and mission management system. - Multiple maps are now available for patrol missions. These maps will unlock as players progress through the campaign. - Each planetary location now has multiple deployment zones at varying altitudes. For the time being these are used by the dev team only, but will be exposed on the custom mission editor. - Each mission now has a time limit that the mission must be completed in with a timer on the 3rd person UI. Additionally there are 5 and 1 minute audio warnings to let the player know when time is getting critical. - The F-135 Solarhawk is now flyable on any map once it is unlocked. - Changed UI color for 3rd person mode to white for better visibility. - Terrain resolution is now adjustable with the general quality dropdown in the config menu. This is best reserved for machines that absolutely need to reduce poly count. - Massive over haul to the Longreach Class of Frigates making them much more difficult to take down. - Fixed a bug in the terrain quality controls that kept the auto-quality controller from doing it's job appropriately.
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