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This weeks update sees a host of art and performance changes as well as some tweaks to enemies to speed up the pace of the game a bit. We're still working on custom key and axis bindings and hope to be getting our hands on some new terrain tech to reduce how much we're spending on it in terms of hardware resources. Be sure to follow us on Twitter and Reddit to get the news on what's going on with game throughout the week. - Enabled Texture Streaming. - Player Callsign that is created on character creation will now show up when the player is addressed in conversations instead of just "pilot". - Removed mushroom tree model from Frontiers Reach map to increase performance until a better solution for tree rendering is found. - Implemented dual camera system to address issues with flickering shadows. - Reworked a number of story dialogue entries and added two new characters to interact with. - Fixed opening cutscene starfighter model missing. - Fixed minor bug that disrupted story flow when loading a new profile. - Added more detail and some lighting to Volkov Heavy Industries Mining Vessel NPC as well as fuel tanks to kill requirement. - A number of skyboxes have been changed to improve visual quality. - Improved visual appeal and quality of clouds and nebula on a number of levels. - Rework of Post Effects for better overall visuals. - Adjusted health levels on enemies to lower over all time to kill. - Rework of Starliner capital ships to match gameplay complexity of other capital ships. - Minor touchup to hangar bay artwork to prepare it for new launch sequence. - Fixes on the Mar De Sangre campaign mission to address issues with patrol paths. - Minor tweaks to both menu and mission User Interfaces to facilitate functional use on ultrawide monitors.
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