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This weeks patch notes a pretty small. I as the studio and company lead have had a number of meetings with the team and outside clients this week so not much has gotten done that can be put into this weeks update. Additionally, I am looking at relocating in the next month and have to start preparing for that. However I have good news that custom key and axis bindings are coming along and should be ready for deployment very soon. Aside from that, a number of art additions and level improvements/changes have been made to the Frontiers Reach map which can be accessed in the Patrols menu. We're holding off from making too many additions or changes to the levels just yet as we're looking to acquire some new tech for terrain rendering and if it does what we think it will do we will need to make some vast changes to the levels with the new tech in consideration. - Possible fix for issues with resolution not being applied accurately from the settings menu and on startup. - Addition of new artwork to Frontiers Reach map. This artwork will eventually be used to fill out frontier towns across a number of different world maps. - Rebuild of under ground barnstorming area with some things to blow up inside of it. - Fixed audio bug that excluded some turrets from audio filters. - Fixed bug that caused multiple cameras to be spawned when they weren't needed. - Adjusted particle effects for damage states.
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