Updated Cancelled this Week! Sorry for the Inconvenience.
This image was generated using some conceptual models that were put together to help envision the Privateer fleet of the Republic. these models likely won't show up in the final game as we want some with better quality and more time spent on the design, but the idea is the same. A ragtag fleet of starships thrown together and heavily modded at the last minute in a desperate attempt to rally a defensive force in the name of the frontier. We're really looking forward to coming months. We're still trying to get custom key and axis bindings made into a reality so that is on the horizon, just difficult to say when since everyone is still working day jobs. That aside, AI and flight mechanics are due for a rework. Again, difficult to say when this will happen but it is on the board and sitting at a high priority. Stay warm and stay safe out there. Till next time!
[ 2021-03-05 18:23:31 CET ] [ Original post ]
This weeks Friday Update will be canceled. We're trying to wrap up a few major pieces before getting them out to the team, one being a massive shake up in the artwork. Time was also spent getting a new team member onboarded and a team member is currently relocating and so much of the time the past week has spent on people and not the game. However we have a number of things to share story wise that were create in the heat of conversations and artwork updates. That being said, I won't keep you waiting and I'll just photos from everything that happened this week.
This slice of the Galactic Map is a 100 lightyear radius from Sol and it shows what we have so far. We'll be getting it filled out as we get the story written now that we have a dedicated writer.
These planet shots are from the new skyboxes we are implementing. They will be present in the sky when you take missions in high or low orbit depending upon where the mission is.
This image was generated using some conceptual models that were put together to help envision the Privateer fleet of the Republic. these models likely won't show up in the final game as we want some with better quality and more time spent on the design, but the idea is the same. A ragtag fleet of starships thrown together and heavily modded at the last minute in a desperate attempt to rally a defensive force in the name of the frontier. We're really looking forward to coming months. We're still trying to get custom key and axis bindings made into a reality so that is on the horizon, just difficult to say when since everyone is still working day jobs. That aside, AI and flight mechanics are due for a rework. Again, difficult to say when this will happen but it is on the board and sitting at a high priority. Stay warm and stay safe out there. Till next time!
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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