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This weeks update sees a major overhaul of the combat interface and a number of bugs fixed to facilitate a more seamless experience with how waypoint markers are handled between objectives and key locations. The new interface cuts out several of the previously used bracket graphics around key targets that can be shot at, and instead uses an outline that changes color based on whether or not the object is in line of sight of the camera. Additionally, a number of bugs have been fixed and various optimizations have been made. A number of backend changes have also been implemented in preparation of future expansion and streamlining of the mission manager in the effort to continue laying the ground work for future customization. - Integrated new outliner UI for enemies and targets that can be shot by the player. - All new graphics for the 3rd person interface, more in line with the retro look that the art team is trying to achieve. - Fixed a bug that caused multiple waypoint markers to appear on the 3rd person UI. - Waypoint markers are now colored based on the intended target: locations are in yellow, enemies are in red, and friendlies are in blue. - Multiple tweaks to the AI to affect minor improvements. - Adjusted weapons heat for longer trigger squeezes. - Small fixes to Mission Manager to address how waypoint markers are handled when changing from one objective to another. - Complete redesign of the Kruger Interstellar S-27 Wildboar. - Tweaked thrust speed for secondary weapons munitions. - Updated main story and mission info files for spell checking. - Minor adjustments to how the main dialogue box works in the CIC when aboard the Heliosiren between missions. - Minor adjustment to graphics API availability on linux deployment of the game. - Players will no longer relaunch after receiving a mission failure. - Cockpit post effects will now activate on spawn and respawn. - Changed starfighter collisions from impact-rated to angle-rated collisions that accounts for velocity. Anything less than 90 degrees from direction of velocity will result in total destruction, anything over 90 will result in minor damage. - Backend changes to how player-controlled starfighters are loaded during missions. - Backend changes to how enemy starships and scripted munitions are loaded during missions. - Minor adjustments to background terrain to improve performance and visuals. - Minor change to map boundaries for better visibility when flying too high. - Updated holomap with more consistent graphics. - New loading screens made with latest visuals. - Loading screens now have lore and info on them. - New lore entry on the Steam Discussions.
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