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Weekly Friday Update Release of Version 0.2.040221

This weeks update sees a huge shake up in art, flight mechanics, and the launch sequence players will go through at the begining of each mission. This new launch sequence should over all see significantly fewer instances of launching into the hangar door and a general smoother experience across the board. We've also updated to Unity 2020 to try and solve some issues with linux builds. - Integrated newest version of cloud rendering system. - Integrated new flight mechanic into the game that is physics based and much smoother than the previous one. - Completely new launch sequence at the start of each mission with some ground work laid for more accurate and higher quality audio presentation. - Most starfighters now have a cockpit closing animation as a part of the launch sequence. - Added new landing sequence with easier landing and audio alert prompting a landing confirmation when the 1 key is pressed or left on the D-pad. - Added the ability to request a landing to reload and repair with the 2 key or down button on D-pad. Starfighter will immediately relaunch afterwards. - Collision impact force checking has been reimplemented for those collisions that fall within the angle check. - More backend changes to better handle how friendlies are spawned into the map. - Tweaks to AI to adjust for the inclusion of the of the new flight mechanic. - Performance tweaks to AI collision avoidance. - Added new mission info panel to the redesigned S-27 cockpit. Will be added to newer redesigns as they are completed. - Previous 3rd person camera system has been stripped out and replaced with a fixed camera until some issues regarding camera jerk have been solved. Aim is to eventually move to cinemachine camera. - Major overhaul and upscaling of the Frontiers Reach Sector 17A map. This map is the future of the game in terms of scale. It contains a new terrain texture upgrade that eliminates visible tiling of textures. - Rudimentary mouse flight setup for the new flight mechanic. Improvements are planned for future versions.


[ 2021-04-02 16:58:03 CET ] [ Original post ]

Pirates of Frontier's Reach
Blind Alien Productions Developer
Blind Alien Productions Publisher
2020-11-30 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.

GAMEBILLET

[ 6135 ]

0.90$ (82%)
1.80$ (82%)
4.17$ (58%)
25.49$ (15%)
4.19$ (16%)
8.46$ (15%)
18.39$ (8%)
4.09$ (18%)
21.22$ (15%)
16.99$ (15%)
16.59$ (17%)
17.19$ (14%)
0.84$ (83%)
16.99$ (15%)
8.49$ (15%)
9.95$ (75%)
3.40$ (80%)
10.00$ (50%)
25.47$ (15%)
10.00$ (50%)
35.99$ (10%)
2.70$ (70%)
8.29$ (17%)
5.89$ (41%)
1.00$ (90%)
8.27$ (17%)
25.79$ (14%)
4.12$ (17%)
3.29$ (78%)
25.19$ (16%)
GAMERSGATE

[ 2625 ]

2.0$ (80%)
4.73$ (68%)
5.63$ (81%)
22.5$ (55%)
0.88$ (82%)
3.0$ (85%)
3.0$ (70%)
19.79$ (34%)
5.22$ (65%)
1.69$ (79%)
3.92$ (74%)
15.0$ (70%)
2.13$ (79%)
10.07$ (28%)
3.28$ (84%)
3.0$ (70%)
0.64$ (87%)
0.75$ (85%)
2.5$ (75%)
0.85$ (91%)
1.69$ (79%)
5.0$ (50%)
10.58$ (47%)
5.5$ (75%)
0.49$ (51%)
8.49$ (58%)
9.99$ (50%)
55.99$ (20%)
27.49$ (45%)
6.48$ (64%)

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