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This weeks update builds more upon last weeks update and adds some new features. The biggest feature add is the new paint job customization of the S-27 Wildboar, and the F-42 Mermidon. Along with this feature is the ability to save and load paint jobs that can be applied to any of the starfighters. With that said, we've currently disabled all other starfighters from being able to be flown until we've gotten the new updates to the flight system and the camera system propogated throughout the game and each starfighter integrated with the new custom paint job shading system. - Added new custom paint job system with support for the Kruger Interstellar S-27 Wildboar and Lochland & Masters F-42 Mermidon starfighters. - Paint jobs can be saved and load onto any starfighter that is currently hooked up to the new shading system. - More updates to the flight mechanic to give it more of a dynamic feel and to add in additional flight features. - Flight mechanic will now compensate for having variance in atmopshere to include no atomsphere. - Updates to camera system. It is smoother and supports additional features we will be enabling in the near future. - Major updates to the input system that now supports generic controllers and joysticks and will switch on the fly during gameplay. Much of this work is foundational work for custom key and axis bindings.
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