This weeks update builds more upon last weeks update and adds some new features. The biggest feature add is the new paint job customization of the S-27 Wildboar, and the F-42 Mermidon. Along with this feature is the ability to save and load paint jobs that can be applied to any of the starfighters. With that said, we've currently disabled all other starfighters from being able to be flown until we've gotten the new updates to the flight system and the camera system propogated throughout the game and each starfighter integrated with the new custom paint job shading system. - Added new custom paint job system with support for the Kruger Interstellar S-27 Wildboar and Lochland & Masters F-42 Mermidon starfighters. - Paint jobs can be saved and load onto any starfighter that is currently hooked up to the new shading system. - More updates to the flight mechanic to give it more of a dynamic feel and to add in additional flight features. - Flight mechanic will now compensate for having variance in atmopshere to include no atomsphere. - Updates to camera system. It is smoother and supports additional features we will be enabling in the near future. - Major updates to the input system that now supports generic controllers and joysticks and will switch on the fly during gameplay. Much of this work is foundational work for custom key and axis bindings.
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
[ 5951 ]
[ 3154 ]