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In this weeks update we bring more changes to artwork with a number of new asteroid models that will be used in space environments. Additionally a host of fixes have been made to minor things that where affecting gameplay on a wide scale. Behind closed doors our lead programmer did a bunch of development and testing on expanding the core mechanics for the player. These new mechanics include a more robust collision detection system and resource management for fuel and weapons. - Fixed issue that caused the third person UI to not show up. - Fixed an issue that caused primary weapons fire from the player to not affect capital ship vital components. - Fixed an offset of the S-27 Wildboar main cannons. - Fixed an issue that had the UI elements rendering in the aim scope. - Fixed an issue that caused the new UI elements to interact with NPC starfighters and capitalships. - Fixed an issue that caused missiles locks to persist even after the target had been destroyed. - Fixed cannons artwork not showing up on some starfighters. - Reimplemented crash collisions. - Added ability to hit Escape to bring up the configuration menu when on the bridge of the Heliosiren. - Fixed an issue that would stop the player from being able to rebind keys properly. - Fixed bug that could cause terrain to fall below acceptable resolutions for visual presentation. - Fixed a bug that caused the Boost button and the secondary weapons fire button to use the same default button for controller. - Replaced the Keyboard only configuration with the HOTAS configuration (We will revist the keyboard only configuration as soon as possible). - Fixed a performance bug that was the result of a keybind not working properly(This resulted in the removal of mouse look for mouse and keyboard functionality, we will revist in the future). - Added warning tone and markers to missiles. - Added catapult launch and capture animation. (This may later be used to increase difficulty of landings.)
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