This weeks updates fixes a number of bugs, and makes a number of tweaks. We've also update the demo. We've also redesigned and reintegrated and a starfighter that had previously been removed. We still need to work on it's turret functionality but it is otherwise flyable and ready for play. - Fixed Scoring Screen not closing when you hit the close button. - Filled out information on targeting tags. - Fixed camera visuals when using see through cockpit mode that previously left some things still visible. - Fixed thruster on Vo-38 Vektor not working. - Fixed navigational icons not appearing on HUD. - Adjusted application render settings for better performance frame to frame. - Adjusted menu on bridge for better flow between sections of the ship i.e. Loadout, Holotable. - Fixed glass issue in the social room. - Added warning noise to enemy missiles. - Fixed velocity ring showing up in aim scope of Mermidon. - S-27 Wildboar now has a destroyed state. - UI sliders on the loadout menu to have the proper positioning so that text boxes are readable. - Fixed weird sounds being played when firing primary weapons. - Changed bullet impact and graphic for enemy fire. - Adjusted wear and tear on Vo-38 Vektor. - Cockpit health indicator should now show the appropriate color. - Minor fixes to controller navigation on the Bridge menu interface. - Complete redesign and integration of HF-22 Nujoma's Shield starfighter. - Fix to F-42 Mermidon radar for third person and see through camera views.
[ 2021-07-23 17:46:52 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
[ 6135 ]
[ 2625 ]