This weeks update focuses on interface updates and further integrating the new weapons system into the UI. We've also worked on immersive features like weather effects. As usual this update also includes a some bug fixes. - Integrated weapons into UI even further to show the currently selected weapon. In first and third person mode, this change is shown as yellow highlighted text. In cockpit mode this change is shown by different colored lights on the ammo indicator. - All weapons and their current ammo count can be seen regardless of the view mode. The exception to this is in cockpit mode where only the currently selected weapon has it's ammo count shown. - Rain effect for cockpit glass. This effect is turned up and down based upon various conditions. - Camera shake added for effect when flying through clouds. - New attitude and compass indicators for the cockpit and first person view. (This is an experimental method we're attempting to develop as part of the immersive VR experience we have planned for the future) - Added new warping effect to the bridge when players are switching between planets at the holotable. - Fixed an issue that could stop weapons UI elements from updating.
[ 2021-09-03 16:51:11 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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