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This weeks patch notes encompass yet more preparation for a major update coming in the future. One centered around AI and Reloading. Additionally we have a number of small fixes, additions, and a couple of small changes that affect the game in a big way. - Adjustments to thrust vectoring animations. - Expansion of explosion models for each fighter to include all player controlled starfighters. - Added debris explosions to Vo-33 Ostriye and Mark 6 Super Kunai enemy NPC fighters. - Added preview art of coming changes for holo table. - Fixed issue on the Jadha map kept player from being able to launch into the level. - Changed music for Jadha missions. - Adjusted lighting to address issues on Jadha Sector 42F map. - Fixed no spacing on planet button names at the holo table. - Adjusted portraits in main menu to affect better visibility. - Added backend support for video playback as a part of mission briefings. - Modified aiming reticle to increase target visibility when aiming and increased its size. - Added in RCS and Stall mechanics into flight model. -Stalling- -Vectoring requires a minimum speed both in atmosphere with gravity and in the vacuum of space. -When in atmosphere, airbrakes work the most pointing up and not the least pointed down. -When stalled, your nose will push itself down when gravity is a factor. -When stalled, torque applied to the craft is severely reduced as vector control is a factor of forward speed. -RCS- -The RCS thrusters can be activated on controller by holding both triggers down. -RCS greatly increases the torque you can apply to the craft with a cost to speed. -While RCS is activated, you have no control over the direction your aircraft travels. It continues as a ballistic object. -RCS can be activated while stalled to regain control of your craft. -Ending RCS comes in the direction of travel results in control being regained instantly. -Ending RCS facing the opposite direction to the direction of travel will result in control being lost until your engines can correct your forward speed. -Ending RCS in any other direction will lead to slower recovery they facing the direction of travel. -Holding boost before ending RCS and continuing to boost after will allow for near immediate correction of travel direction even when ending RCS facing the opposite of your direction of travel.
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