This weeks patch notes bring few changes. One of our key team members for developing the game has taken a full time position and our updates will be smaller as a result until said developer is in a position they can more easily work around their full time employment. That said this developer is also the person who funds quite a bit of the games development so were looking at acquiring some new tech to ease our development so that we can get more done with less time spent doing it. One thing we want to be sure to communicate. Weve done some testing with the control schemes for for custom rebindings and we feel confident that we have a way forward with regards to establishing a means that player can configure any controller/keyboard/joystick setup they choose. Also, please know that while our time table is going to slow slightly, we will continue to push an update every week. Were also thinking about moving our deployment day to Saturday. However, were here for patch notes. - Fix for RCS systems roll, pitch, and yaw speed so as to make RCS mode much more manageable. - Added new animations in holomap for two missions as a visual test as well as the infrastructure to build a system to play them. The briefing video that went out with last weeks update has been removed. It will be replaced at a later time. - New paint job preset added, Tuskegee
[ 2021-10-16 01:17:08 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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