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Demo Prep Update release of Version 0.5.120321

We have entered the final month before the launch of our kickstarter campaign and the release of what we intend to be a highly polished version of the game. As such we've continued our efforts to refine existing mechanics as much as possible and and are working on wrapping up all of our major systems additions. One of the major systems coming into this update is the completion of the artwork integration of the module system. Each module now has a description, and some have visible artwork. Eventually all of them will have visible artwork of some kind and will affect performance parameters of various aspects of your fighters. This also is accompanied by the first implementation of the Quantum Flux Field being visually represented in the game. We're still looking to change it but want to experiment with this one a bit. This past month also saw a bunch of artwork for starships get done that will not be made available until demo release. We've got to get them all rigged with the new AI which is still in progress. But let's get one with the patch notes. - Module system artwork is fully integrated into module system and will display both in hangar when setting up a fighter and when on mission. - The hangar now supports a camera position bar that will allow the player to change camera position when outfitting modules. Future plans to expand to all hangar submenus. - New loading screens and descriptions. - New music for Frontiers Reach Patrol mode. - Major performance optimizations allow for the game to now be played in 4K on some video cards. (We tested on a Sapphire RX 580 8GB card running 4K at 20 FPS with 2 monitors) - Completely new space station artwork additions for some levels. - Major changes and additions to some levels. - Tweaks to starfighter performance and handling. - Complete revamp of lighting for bridge and menu environment. - Complete overhaul of the Galley which now includes a kitchen and dining area. (To be filled out with characters at a later date) - Completely new camera system for the bridge and main menu area. Now consists of better transitions between areas. - New opening cinematic. With that we're off to continue working on the game. There may be some things broken here and there so expect us to deploy hotfixes to address any critical issues that may come up.


[ 2021-12-04 03:11:09 CET ] [ Original post ]



Pirates of Frontier's Reach
Blind Alien Productions
  • Developer

  • Blind Alien Productions
  • Publisher

  • 2020-11-30
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 156  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 9 user reviews

    (9 reviews)


  • Review Score

  • https://store.steampowered.com/app/1467590 
  • Steam Store



  • Pirates of Frontier's Reach Linux Depot [5.47 G]

  • Public Linux depots

  • Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



    The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



    The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



    Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



    Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



    Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

    The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

    The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


    Blind Alien Productions is a small team made up of the following people.

    Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

    Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

    Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

    Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

    Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

    While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
    GAMEBILLET

    [ 5939 ]

    8.27$ (17%)
    3.35$ (16%)
    25.00$ (50%)
    11.43$ (12%)
    16.99$ (15%)
    4.18$ (83%)
    13.57$ (15%)
    14.42$ (15%)
    7.27$ (82%)
    18.39$ (8%)
    6.67$ (78%)
    16.97$ (15%)
    8.25$ (17%)
    33.97$ (15%)
    13.79$ (8%)
    26.69$ (56%)
    10.19$ (15%)
    3.35$ (16%)
    18.39$ (8%)
    1.58$ (80%)
    16.88$ (16%)
    13.33$ (73%)
    4.12$ (17%)
    8.29$ (17%)
    2.22$ (78%)
    8.49$ (-113%)
    9.19$ (8%)
    9.40$ (53%)
    5.07$ (15%)
    20.00$ (50%)
    GAMERSGATE

    [ 3154 ]

    0.56$ (89%)
    3.99$ (20%)
    3.0$ (80%)
    1.25$ (75%)
    4.0$ (80%)
    0.75$ (92%)
    23.44$ (33%)
    0.68$ (83%)
    7.2$ (76%)
    10.0$ (75%)
    7.5$ (50%)
    0.9$ (77%)
    0.53$ (92%)
    2.03$ (86%)
    1.5$ (85%)
    2.1$ (79%)
    1.31$ (81%)
    4.95$ (67%)
    0.08$ (92%)
    2.5$ (75%)
    9.99$ (50%)
    5.0$ (75%)
    2.63$ (62%)
    0.56$ (81%)
    0.85$ (83%)
    7.0$ (65%)
    0.94$ (81%)
    0.51$ (83%)
    0.94$ (81%)
    8.24$ (59%)

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