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We have entered the final month before the launch of our kickstarter campaign and the release of what we intend to be a highly polished version of the game. As such we've continued our efforts to refine existing mechanics as much as possible and and are working on wrapping up all of our major systems additions. One of the major systems coming into this update is the completion of the artwork integration of the module system. Each module now has a description, and some have visible artwork. Eventually all of them will have visible artwork of some kind and will affect performance parameters of various aspects of your fighters. This also is accompanied by the first implementation of the Quantum Flux Field being visually represented in the game. We're still looking to change it but want to experiment with this one a bit. This past month also saw a bunch of artwork for starships get done that will not be made available until demo release. We've got to get them all rigged with the new AI which is still in progress. But let's get one with the patch notes. - Module system artwork is fully integrated into module system and will display both in hangar when setting up a fighter and when on mission. - The hangar now supports a camera position bar that will allow the player to change camera position when outfitting modules. Future plans to expand to all hangar submenus. - New loading screens and descriptions. - New music for Frontiers Reach Patrol mode. - Major performance optimizations allow for the game to now be played in 4K on some video cards. (We tested on a Sapphire RX 580 8GB card running 4K at 20 FPS with 2 monitors) - Completely new space station artwork additions for some levels. - Major changes and additions to some levels. - Tweaks to starfighter performance and handling. - Complete revamp of lighting for bridge and menu environment. - Complete overhaul of the Galley which now includes a kitchen and dining area. (To be filled out with characters at a later date) - Completely new camera system for the bridge and main menu area. Now consists of better transitions between areas. - New opening cinematic. With that we're off to continue working on the game. There may be some things broken here and there so expect us to deploy hotfixes to address any critical issues that may come up.
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