The update this time around has a lot of data and assets that have been added but are not yet ready for play. Part of this is because it is all story relevant data that will become available after the release of the main story, which isn't necessarily the same date as the official release of the game. I intend to do a supercut of the story, and to test as much as possible and make adjustments where needed.
That said, this update is heavily focused on quality of life issues. The most visible being the UI. I had a pretty rough couple of months so not much got done and much of what did get done between hours working the day job is relevant to the story.
Additionally I've update the demo for the game to ensure it is on par with the current experience. That said, the demo contains all of the same content as the base game on the main branch. However, unlike the main branch the Demo will be permanently locked to chapter/mission 7.
So many little things have been added or changed that I highly recommend hopping in and checking it out. Otherwise here is a bunch of pictures and video from the past 2 months.
[previewyoutube=65HumRoTKuk;full][/previewyoutube]
[previewyoutube=E5GXVawN0As;full][/previewyoutube]
[previewyoutube=tqtZgO8KAdw;full][/previewyoutube]
[previewyoutube=MuKPkN3ZpeI;full][/previewyoutube]
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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