This update contains more quality of life tweaks, some balance changes, and our first seasonal event! In a similar fashion to the last update, this one encompasses changes where I focused on getting more of the story done. However, I'm on the home stretch and wanted to get an update out this weekend.
My reasoning for this is simple. The next update will be official beta. The game will still remain in Early Access but I'll be moving into the beta stage.
This beta will include the ENTIRE first campaign. That is 20 missions in all ready to be played from start to finish. Changes pending of course. There will be tweaks and adjustments and maybe even additions and removal before official launch but the beta is a pretty important stage for testing and review.
Another thing that will be happening is that I'll begin work on Campaign 2.
Campaign 2 is significant because campaign 2 will affect a major change in how the game is played. Where C1 is focused on a linear story that aims to introduce the player to the Frontiers Reach Universe, C2 is intended to be a revenge story that takes place across a dynamic campaign played out across the war for frontier worlds on a galactic map aboard the Heliosiren. I've already started initial design work and have some ideas but it will be some time before this is ready.
For now I leave with you more imagery as I enjoy a holiday on my side of the globe and then head back to work.
Stay safe out there pilots!
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[ 2022-07-03 23:40:50 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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