This update is more of a patch to fix up some bugs that appeared in the midst of all of the work getting the WARMAP up and running. However, it does add something new. A single planet only scenario template that is only available on Sol Confederacy owned nodes. More below. Physics & Ballistics Tweaks - Modifed the accuracy of the physics settings in engine and increased the accuracy of bullets and improved the behavior of missiles. More of your cannon rounds should hit now. Level Tweaks - All planets are now marked as planet in the engine, resulting in appropriate behavior for managing gravity. Space missions no longer have gravity. New Scenario Template - Brigade Carrier Assault - Any node that is a planet owned by the Sol Confederacy will have a this new scenario template. This scenario is an assault on a Sol Confederacy Brigade Carrier. A large landing craft capable of holding an entire Brigade Combat Team with full support assets and support them in the field for an indefinite amount of time so long as logistics are not cut off. Bug Fixes - Fixed a bug that caused some scenario templates to not be turned off by the scenario manager. - Fixed a bug that would cause missiles launched by the player to detonate early. - Fixed a bug that would cause some levels to break as a result of duplicated infrastructure left over from testing.
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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