Update to Version 0.8.120222
- All NPCs, enemies and allies alike have had their turn rates nerfed slightly to make all engagements easier.
- All VFX have been touched up. More touch ups and additions in the works.
- A few nodes on the WARMAP did not load appropriately. This should now be fixed.
- Great Tower Assault and Fleet Battles have been added to the WARMAP. Great Tower Assaults are to Independent Nodes, what Brigade Carrier Assaults are to Confederate Nodes. Fleet Battles are basically the same, but for space only nodes.
- In the Frontiers Reach Universe, Great Towers are basically old school central defense posts. These have been added as a town to each map and are used in the new Great Tower Assault scenario.
- Instant action which will randomly pick 1 of 3 fighters and then randomly pick 1 of 5 maps to play the Instant Action scenario in. This scenario is pretty fluid but does have hidden objectives to be complete if the player so chooses.
- Some NPCs now have flare counter measures and use them at chance upon missile detection.
- The process of combining mesh artwork in various places throughout the game has begun. This will more or less seal the deal for numerous assets and level and render them unchangeable unless under the most dire of circumstances.
- How gravity affects starfighters at lower speeds has been changed and should make it easier to fly at lower speeds and through tighter spaces.
- Numerous bugs and tweaks have been made to the main campaign missions to better tell the story and to smooth out the experience. More are in the works.
[ 2022-12-03 00:55:15 CET ] [ Original post ]
This Friday I am releasing the full first campaign which is now 25 missions in total. This campaign spans the bubble of human habited space and should help familiarize additional mechanics and characters. This might seem a bit much, but it's important for what comes after. The WARMAP in this new setup will have more of a smoothed out introduction into normal play with the WARMAP being more of a sandbox you can play with in some senses.
Nerfed turn rates on all NPC fighters.
- All NPCs, enemies and allies alike have had their turn rates nerfed slightly to make all engagements easier.
Touched up all smoke and explosion VFX.
- All VFX have been touched up. More touch ups and additions in the works.
Fixed a few bugs on the WARMAP that caused some levels to not load properly.
- A few nodes on the WARMAP did not load appropriately. This should now be fixed.
Added new Great Tower Assault and Fleet Battle scenarios.
- Great Tower Assault and Fleet Battles have been added to the WARMAP. Great Tower Assaults are to Independent Nodes, what Brigade Carrier Assaults are to Confederate Nodes. Fleet Battles are basically the same, but for space only nodes.
Great Tower Towns
- In the Frontiers Reach Universe, Great Towers are basically old school central defense posts. These have been added as a town to each map and are used in the new Great Tower Assault scenario.
Added instant action
- Instant action which will randomly pick 1 of 3 fighters and then randomly pick 1 of 5 maps to play the Instant Action scenario in. This scenario is pretty fluid but does have hidden objectives to be complete if the player so chooses.
NPCs now have flare countermeasures
- Some NPCs now have flare counter measures and use them at chance upon missile detection.
Numerous Artwork Optimizations
- The process of combining mesh artwork in various places throughout the game has begun. This will more or less seal the deal for numerous assets and level and render them unchangeable unless under the most dire of circumstances.
Gravity and Flight Change
- How gravity affects starfighters at lower speeds has been changed and should make it easier to fly at lower speeds and through tighter spaces.
Touch ups, Tweaks, and Bug Fixes
- Numerous bugs and tweaks have been made to the main campaign missions to better tell the story and to smooth out the experience. More are in the works.
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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