This is a small update that includes more performance fixes and a new control setting for a more Arcade like playing experience. The Arcade Flight Mode is now on by default and does two major things. First is that it will make some attempt to automatically roll in the direction that you are turning in. Manual roll control may still be required to wrangle the fighter in the direction you want it to go in. Another aspect of this mode is the Auto Roll Leveling that will take over if you are not actively turning or inputting roll commands. The new Arcade Flight Mode is best used with Mouse & Keyboard or Gamepad. As a side note, I fully expect the players to spend some time getting their flight controls setup. Working solo with no team to test and give feedback I simply do not have the time and resources to account for every single control scheme for everyone out of the box. So here I have chosen to rely on user customization for the controls. As such, the keybindings menu is available on both the main menu between missions and the pause menu during missions. Last but not least, the resolution bug is now fixed and the resolution drop down box should function as expected.
[ 2023-07-03 00:48:17 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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